Mesa (master): vbo: Remove now duplicate _vbo_update_inputs from dlist draw.
Mathias Fröhlich
frohlich at kemper.freedesktop.org
Thu Mar 22 04:25:07 UTC 2018
Module: Mesa
Branch: master
Commit: 006b5e798a4a82590abf1e621b8b43aea5b19994
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=006b5e798a4a82590abf1e621b8b43aea5b19994
Author: Mathias Fröhlich <mathias.froehlich at web.de>
Date: Fri Mar 16 06:34:35 2018 +0100
vbo: Remove now duplicate _vbo_update_inputs from dlist draw.
At the current state, _vbo_update_inputs is called from
the draw callback if vbo...recalculate_inputs is set.
But that is now set of the _DrawVAO or its content or the
vertex program mode is changed.
So remove _vbo_update_inputs from the direct dlist draw path.
Reviewed-by: Brian Paul <brianp at vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich at web.de>
---
src/mesa/vbo/vbo_save_draw.c | 3 ---
1 file changed, 3 deletions(-)
diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
index ed3b50434f..096e43c816 100644
--- a/src/mesa/vbo/vbo_save_draw.c
+++ b/src/mesa/vbo/vbo_save_draw.c
@@ -206,9 +206,6 @@ vbo_save_playback_vertex_list(struct gl_context *ctx, void *data)
return;
}
- /* Finally update the inputs array */
- _vbo_update_inputs(ctx, &vbo->draw_arrays);
-
assert(ctx->NewState == 0);
if (node->vertex_count > 0) {
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