Mesa (master): i965/vec4: Allow cmod propagation when src0 is a uniform or shader input
Ian Romanick
idr at kemper.freedesktop.org
Mon Mar 26 15:52:28 UTC 2018
Module: Mesa
Branch: master
Commit: 780f307ba860e3d8f85df8d6e1e60a1d612b97d9
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=780f307ba860e3d8f85df8d6e1e60a1d612b97d9
Author: Ian Romanick <ian.d.romanick at intel.com>
Date: Wed Mar 21 15:22:15 2018 -0700
i965/vec4: Allow cmod propagation when src0 is a uniform or shader input
No shader-db changes. This source must have been written by a previous
instruction, so it cannot be a uniform or a shader input. However, this
change allows the next commit to help more shaders.
Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Reviewed-by: Alejandro Piñeiro <apinheiro at igalia.com>
Reviewed-by: Matt Turner <mattst88 at gmail.com>
---
src/intel/compiler/brw_vec4_cmod_propagation.cpp | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/intel/compiler/brw_vec4_cmod_propagation.cpp b/src/intel/compiler/brw_vec4_cmod_propagation.cpp
index 0d72d82a57..7f1001b6d1 100644
--- a/src/intel/compiler/brw_vec4_cmod_propagation.cpp
+++ b/src/intel/compiler/brw_vec4_cmod_propagation.cpp
@@ -49,7 +49,8 @@ opt_cmod_propagation_local(bblock_t *block)
inst->opcode != BRW_OPCODE_MOV) ||
inst->predicate != BRW_PREDICATE_NONE ||
!inst->dst.is_null() ||
- inst->src[0].file != VGRF ||
+ (inst->src[0].file != VGRF && inst->src[0].file != ATTR &&
+ inst->src[0].file != UNIFORM) ||
inst->src[0].abs)
continue;
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