Mesa (master): st/glsl_to_nir: set driver location for bindless images and samplers
Timothy Arceri
tarceri at kemper.freedesktop.org
Wed Mar 28 01:56:41 UTC 2018
Module: Mesa
Branch: master
Commit: 5411b98d5249e6ceb79f0b9923dd142fbbce8852
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=5411b98d5249e6ceb79f0b9923dd142fbbce8852
Author: Timothy Arceri <tarceri at itsqueeze.com>
Date: Tue Feb 20 11:06:27 2018 +1100
st/glsl_to_nir: set driver location for bindless images and samplers
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
---
src/mesa/state_tracker/st_glsl_to_nir.cpp | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
index d80b8318c1..2cd1d97bae 100644
--- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
@@ -271,7 +271,8 @@ st_nir_assign_uniform_locations(struct gl_context *ctx,
uniform->interface_type != NULL)
continue;
- if (uniform->type->is_sampler() || uniform->type->is_image()) {
+ if (!uniform->data.bindless &&
+ (uniform->type->is_sampler() || uniform->type->is_image())) {
if (uniform->type->is_sampler())
loc = shaderidx++;
else
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