Mesa (master): mesa/program: Link SPIR-V shaders using the SPIR-V code-path

Alejandro Pinheiro apinheiro at kemper.freedesktop.org
Fri Mar 30 10:30:47 UTC 2018


Module: Mesa
Branch: master
Commit: 16f6634e7fb5ada308e55b852cd49251e7f3f8b1
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=16f6634e7fb5ada308e55b852cd49251e7f3f8b1

Author: Eduardo Lima Mitev <elima at igalia.com>
Date:   Tue Oct 10 14:01:45 2017 +0200

mesa/program: Link SPIR-V shaders using the SPIR-V code-path

Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>

---

 src/mesa/program/ir_to_mesa.cpp | 6 +++++-
 1 file changed, 5 insertions(+), 1 deletion(-)

diff --git a/src/mesa/program/ir_to_mesa.cpp b/src/mesa/program/ir_to_mesa.cpp
index b0b322865b..49ef5ea52d 100644
--- a/src/mesa/program/ir_to_mesa.cpp
+++ b/src/mesa/program/ir_to_mesa.cpp
@@ -35,6 +35,7 @@
 #include "main/shaderapi.h"
 #include "main/shaderobj.h"
 #include "main/uniforms.h"
+#include "main/glspirv.h"
 #include "compiler/glsl/ast.h"
 #include "compiler/glsl/ir.h"
 #include "compiler/glsl/ir_expression_flattening.h"
@@ -3154,7 +3155,10 @@ _mesa_glsl_link_shader(struct gl_context *ctx, struct gl_shader_program *prog)
    }
 
    if (prog->data->LinkStatus) {
-      link_shaders(ctx, prog);
+      if (!spirv)
+         link_shaders(ctx, prog);
+      else
+         _mesa_spirv_link_shaders(ctx, prog);
    }
 
    /* If LinkStatus is LINKING_SUCCESS, then reset sampler validated to true.




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