Mesa (master): nir: s/uint/unsigned/ to fix MSVC/MinGW build

Brian Paul brianp at kemper.freedesktop.org
Fri Mar 30 14:41:54 UTC 2018


Module: Mesa
Branch: master
Commit: fc1d1dbe81e16041ec0d84811d171f7d42975eea
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=fc1d1dbe81e16041ec0d84811d171f7d42975eea

Author: Brian Paul <brianp at vmware.com>
Date:   Thu Mar 29 22:02:37 2018 -0600

nir: s/uint/unsigned/ to fix MSVC/MinGW build

Reviewed-by: Roland Scheidegger <sroland at vmware.com>
Reviewed-by: Neha Bhende <bhenden at vmware.com>

---

 src/compiler/glsl/glsl_to_nir.cpp  | 2 +-
 src/compiler/nir/nir_gather_info.c | 2 +-
 2 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp
index c4a6d52a5b..dbb58d82e8 100644
--- a/src/compiler/glsl/glsl_to_nir.cpp
+++ b/src/compiler/glsl/glsl_to_nir.cpp
@@ -369,7 +369,7 @@ nir_visitor::visit(ir_variable *ir)
       /* Mark all the locations that require two slots */
       if (shader->info.stage == MESA_SHADER_VERTEX &&
           glsl_type_is_dual_slot(glsl_without_array(var->type))) {
-         for (uint i = 0; i < glsl_count_attribute_slots(var->type, true); i++) {
+         for (unsigned i = 0; i < glsl_count_attribute_slots(var->type, true); i++) {
             uint64_t bitfield = BITFIELD64_BIT(var->data.location + i);
             shader->info.vs.double_inputs |= bitfield;
          }
diff --git a/src/compiler/nir/nir_gather_info.c b/src/compiler/nir/nir_gather_info.c
index 743f968035..5530009255 100644
--- a/src/compiler/nir/nir_gather_info.c
+++ b/src/compiler/nir/nir_gather_info.c
@@ -250,7 +250,7 @@ gather_intrinsic_info(nir_intrinsic_instr *instr, nir_shader *shader)
          if (shader->info.stage == MESA_SHADER_VERTEX &&
              var->data.mode == nir_var_shader_in &&
              glsl_type_is_dual_slot(glsl_without_array(var->type))) {
-            for (uint i = 0; i < glsl_count_attribute_slots(var->type, false); i++) {
+            for (unsigned i = 0; i < glsl_count_attribute_slots(var->type, false); i++) {
                int idx = var->data.location + i;
                shader->info.vs.double_inputs |= BITFIELD64_BIT(idx);
             }




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