Mesa (master): nir: Transform discard_if(true) into discard

Matt Turner mattst88 at kemper.freedesktop.org
Mon May 7 20:50:29 UTC 2018


Module: Mesa
Branch: master
Commit: ed5af9437344f932f8cbebfa776f873d16a8aae1
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=ed5af9437344f932f8cbebfa776f873d16a8aae1

Author: Matt Turner <mattst88 at gmail.com>
Date:   Thu Apr 26 21:25:42 2018 -0700

nir: Transform discard_if(true) into discard

Noticed while reviewing Tim Arceri's NIR inlining series.

Without his series:

instructions in affected programs: 16 -> 14 (-12.50%)
helped: 2

With his series:

instructions in affected programs: 196 -> 174 (-11.22%)
helped: 22

Reviewed-by: Jason Ekstrand <jason at jlekstrand.net>

---

 src/compiler/nir/nir_opt_constant_folding.c | 17 ++++++++++++++++-
 1 file changed, 16 insertions(+), 1 deletion(-)

diff --git a/src/compiler/nir/nir_opt_constant_folding.c b/src/compiler/nir/nir_opt_constant_folding.c
index a848b14587..fe34f4ade8 100644
--- a/src/compiler/nir/nir_opt_constant_folding.c
+++ b/src/compiler/nir/nir_opt_constant_folding.c
@@ -167,7 +167,22 @@ constant_fold_intrinsic_instr(nir_intrinsic_instr *instr)
 
    if (instr->intrinsic == nir_intrinsic_discard_if) {
       nir_const_value *src_val = nir_src_as_const_value(instr->src[0]);
-      if (src_val && src_val->u32[0] == 0) {
+      if (src_val && src_val->u32[0] == NIR_FALSE) {
+         nir_instr_remove(&instr->instr);
+         progress = true;
+      } else if (src_val && src_val->u32[0] == NIR_TRUE) {
+         /* This method of getting a nir_shader * from a nir_instr is
+          * admittedly gross, but given the rarity of hitting this case I think
+          * it's preferable to plumbing an otherwise unused nir_shader *
+          * parameter through four functions to get here.
+          */
+         nir_cf_node *cf_node = &instr->instr.block->cf_node;
+         nir_function_impl *impl = nir_cf_node_get_function(cf_node);
+         nir_shader *shader = impl->function->shader;
+
+         nir_intrinsic_instr *discard =
+            nir_intrinsic_instr_create(shader, nir_intrinsic_discard);
+         nir_instr_insert_before(&instr->instr, &discard->instr);
          nir_instr_remove(&instr->instr);
          progress = true;
       }




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