Mesa (master): radv: run the shader info pass before emitting the GS copy shader
Samuel Pitoiset
hakzsam at kemper.freedesktop.org
Mon May 14 19:38:00 UTC 2018
Module: Mesa
Branch: master
Commit: ea43d935ab765575994557d1f923b570d4bd9085
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=ea43d935ab765575994557d1f923b570d4bd9085
Author: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Date: Mon May 14 16:04:34 2018 +0200
radv: run the shader info pass before emitting the GS copy shader
For further optimizations.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>
---
src/amd/vulkan/radv_nir_to_llvm.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/src/amd/vulkan/radv_nir_to_llvm.c b/src/amd/vulkan/radv_nir_to_llvm.c
index 47c52dc437..2162ca58e0 100644
--- a/src/amd/vulkan/radv_nir_to_llvm.c
+++ b/src/amd/vulkan/radv_nir_to_llvm.c
@@ -3549,6 +3549,8 @@ radv_compile_gs_copy_shader(LLVMTargetMachineRef tm,
ctx.ac.builder = ac_create_builder(ctx.context, float_mode);
ctx.stage = MESA_SHADER_VERTEX;
+ radv_nir_shader_info_pass(geom_shader, options, &shader_info->info);
+
create_function(&ctx, MESA_SHADER_VERTEX, false, MESA_SHADER_VERTEX);
ctx.gs_max_out_vertices = geom_shader->info.gs.vertices_out;
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