Mesa (master): radv: remove the radv_finishme() when compiling shaders

Samuel Pitoiset hakzsam at kemper.freedesktop.org
Thu May 17 11:48:18 UTC 2018


Module: Mesa
Branch: master
Commit: 6211799aff761282d07b0ce3efde88e67caeb04a
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=6211799aff761282d07b0ce3efde88e67caeb04a

Author: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Date:   Thu May 17 09:56:48 2018 +0200

radv: remove the radv_finishme() when compiling shaders

Having an entrypoint different than "main" doesn't mean we
have multiple shaders per module.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>

---

 src/amd/vulkan/radv_shader.c | 4 ----
 1 file changed, 4 deletions(-)

diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
index 1968758a39..7589d9c88a 100644
--- a/src/amd/vulkan/radv_shader.c
+++ b/src/amd/vulkan/radv_shader.c
@@ -163,10 +163,6 @@ radv_shader_compile_to_nir(struct radv_device *device,
 			   const VkSpecializationInfo *spec_info,
 			   const VkPipelineCreateFlags flags)
 {
-	if (strcmp(entrypoint_name, "main") != 0) {
-		radv_finishme("Multiple shaders per module not really supported");
-	}
-
 	nir_shader *nir;
 	nir_function *entry_point;
 	if (module->nir) {




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