Mesa (master): radv: remove the radv_finishme() when compiling shaders
Samuel Pitoiset
hakzsam at kemper.freedesktop.org
Thu May 17 11:48:18 UTC 2018
Module: Mesa
Branch: master
Commit: 6211799aff761282d07b0ce3efde88e67caeb04a
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=6211799aff761282d07b0ce3efde88e67caeb04a
Author: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Date: Thu May 17 09:56:48 2018 +0200
radv: remove the radv_finishme() when compiling shaders
Having an entrypoint different than "main" doesn't mean we
have multiple shaders per module.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>
---
src/amd/vulkan/radv_shader.c | 4 ----
1 file changed, 4 deletions(-)
diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
index 1968758a39..7589d9c88a 100644
--- a/src/amd/vulkan/radv_shader.c
+++ b/src/amd/vulkan/radv_shader.c
@@ -163,10 +163,6 @@ radv_shader_compile_to_nir(struct radv_device *device,
const VkSpecializationInfo *spec_info,
const VkPipelineCreateFlags flags)
{
- if (strcmp(entrypoint_name, "main") != 0) {
- radv_finishme("Multiple shaders per module not really supported");
- }
-
nir_shader *nir;
nir_function *entry_point;
if (module->nir) {
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