Mesa (master): st/mesa: simplify lastLevel determination in st_finalize_texture

Marek Olšák mareko at kemper.freedesktop.org
Fri May 25 20:42:49 UTC 2018


Module: Mesa
Branch: master
Commit: a4ba7cd6a2fc2718c3b4f9107d676ad1bfd02bf1
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=a4ba7cd6a2fc2718c3b4f9107d676ad1bfd02bf1

Author: Marek Olšák <marek.olsak at amd.com>
Date:   Wed May 23 14:41:25 2018 -0400

st/mesa: simplify lastLevel determination in st_finalize_texture

This fixes shader images where we always bind stObj->pt and not individual
gl_texture_images.

Roughly based on i965 commit 845ad2667ab2466752f06ea30bdb9c837116c308
which does a similar thing but for a different reason.

This fixes GL CTS assertion failures introduced by Ilia.

Cc: 18.0 18.1 <mesa-stable at lists.freedesktop.org>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>

---

 src/mesa/state_tracker/st_cb_texture.c | 17 ++++-------------
 1 file changed, 4 insertions(+), 13 deletions(-)

diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
index 8cc8e08a62..40a1ce1108 100644
--- a/src/mesa/state_tracker/st_cb_texture.c
+++ b/src/mesa/state_tracker/st_cb_texture.c
@@ -2491,19 +2491,10 @@ st_finalize_texture(struct gl_context *ctx,
    if (tObj->Immutable)
       return GL_TRUE;
 
-   if (_mesa_is_texture_complete(tObj, &tObj->Sampler)) {
-      /* The texture is complete and we know exactly how many mipmap levels
-       * are present/needed.  This is conditional because we may be called
-       * from the st_generate_mipmap() function when the texture object is
-       * incomplete.  In that case, we'll have set stObj->lastLevel before
-       * we get here.
-       */
-      if (stObj->base.Sampler.MinFilter == GL_LINEAR ||
-          stObj->base.Sampler.MinFilter == GL_NEAREST)
-         stObj->lastLevel = stObj->base.BaseLevel;
-      else
-         stObj->lastLevel = stObj->base._MaxLevel;
-   }
+   if (tObj->_MipmapComplete)
+      stObj->lastLevel = stObj->base._MaxLevel;
+   else if (tObj->_BaseComplete)
+      stObj->lastLevel = stObj->base.BaseLevel;
 
    /* Skip the loop over images in the common case of no images having
     * changed.  But if the GL_BASE_LEVEL or GL_MAX_LEVEL change to something we




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