Mesa (master): mesa: update fixed-func state constants for TCS, TES, GS

Marek Olšák mareko at kemper.freedesktop.org
Wed May 30 00:14:00 UTC 2018


Module: Mesa
Branch: master
Commit: e453fc76e7d38df44aa27fed7df011df76b1d03a
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=e453fc76e7d38df44aa27fed7df011df76b1d03a

Author: Marek Olšák <marek.olsak at amd.com>
Date:   Wed May 23 01:37:12 2018 -0400

mesa: update fixed-func state constants for TCS, TES, GS

Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>

---

 src/mesa/main/state.c | 64 +++++++++++++++++++++++++++++----------------------
 1 file changed, 36 insertions(+), 28 deletions(-)

diff --git a/src/mesa/main/state.c b/src/mesa/main/state.c
index be8f3f302c..097cd9e20d 100644
--- a/src/mesa/main/state.c
+++ b/src/mesa/main/state.c
@@ -222,41 +222,49 @@ update_program(struct gl_context *ctx)
 }
 
 
-/**
- * Examine shader constants and return either _NEW_PROGRAM_CONSTANTS or 0.
- */
 static GLbitfield
-update_program_constants(struct gl_context *ctx)
+update_single_program_constants(struct gl_context *ctx,
+                                struct gl_program *prog,
+                                gl_shader_stage stage)
 {
-   GLbitfield new_state = 0x0;
-
-   if (ctx->FragmentProgram._Current) {
-      const struct gl_program_parameter_list *params =
-         ctx->FragmentProgram._Current->Parameters;
+   if (prog) {
+      const struct gl_program_parameter_list *params = prog->Parameters;
       if (params && params->StateFlags & ctx->NewState) {
-         if (ctx->DriverFlags.NewShaderConstants[MESA_SHADER_FRAGMENT]) {
-            ctx->NewDriverState |=
-               ctx->DriverFlags.NewShaderConstants[MESA_SHADER_FRAGMENT];
-         } else {
-            new_state |= _NEW_PROGRAM_CONSTANTS;
-         }
+         if (ctx->DriverFlags.NewShaderConstants[stage])
+            ctx->NewDriverState |= ctx->DriverFlags.NewShaderConstants[stage];
+         else
+            return _NEW_PROGRAM_CONSTANTS;
       }
    }
+   return 0;
+}
 
-   /* Don't handle tessellation and geometry shaders here. They don't use
-    * any state constants.
-    */
 
-   if (ctx->VertexProgram._Current) {
-      const struct gl_program_parameter_list *params =
-         ctx->VertexProgram._Current->Parameters;
-      if (params && params->StateFlags & ctx->NewState) {
-         if (ctx->DriverFlags.NewShaderConstants[MESA_SHADER_VERTEX]) {
-            ctx->NewDriverState |=
-               ctx->DriverFlags.NewShaderConstants[MESA_SHADER_VERTEX];
-         } else {
-            new_state |= _NEW_PROGRAM_CONSTANTS;
-         }
+/**
+ * This updates fixed-func state constants such as gl_ModelViewMatrix.
+ * Examine shader constants and return either _NEW_PROGRAM_CONSTANTS or 0.
+ */
+static GLbitfield
+update_program_constants(struct gl_context *ctx)
+{
+   GLbitfield new_state =
+      update_single_program_constants(ctx, ctx->VertexProgram._Current,
+                                      MESA_SHADER_VERTEX) |
+      update_single_program_constants(ctx, ctx->FragmentProgram._Current,
+                                      MESA_SHADER_FRAGMENT);
+
+   if (ctx->API == API_OPENGL_COMPAT &&
+       ctx->Const.GLSLVersionCompat >= 150) {
+      new_state |=
+         update_single_program_constants(ctx, ctx->GeometryProgram._Current,
+                                         MESA_SHADER_GEOMETRY);
+
+      if (_mesa_has_ARB_tessellation_shader(ctx)) {
+         new_state |=
+            update_single_program_constants(ctx, ctx->TessCtrlProgram._Current,
+                                            MESA_SHADER_TESS_CTRL) |
+            update_single_program_constants(ctx, ctx->TessEvalProgram._Current,
+                                            MESA_SHADER_TESS_EVAL);
       }
    }
 




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