Mesa (18.2): st/nine: Increase maximum number of temp registers
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Wed Oct 3 12:42:51 UTC 2018
Module: Mesa
Branch: 18.2
Commit: 4c34a42189c0171012dd8131f366a7a93f119553
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=4c34a42189c0171012dd8131f366a7a93f119553
Author: Axel Davy <davyaxel0 at gmail.com>
Date: Sun Sep 23 18:24:18 2018 +0200
st/nine: Increase maximum number of temp registers
With some test app I hit the limit.
As we allocate on demand (up to the maximum),
it is free to increase the limit.
Signed-off-by: Axel Davy <davyaxel0 at gmail.com>
CC: <mesa-stable at lists.freedesktop.org>
(cherry picked from commit 7ae2509ce06d9d3da44de3f25afc7370e2330030)
---
src/gallium/state_trackers/nine/nine_shader.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/gallium/state_trackers/nine/nine_shader.c b/src/gallium/state_trackers/nine/nine_shader.c
index 5b8ad3f161..f9e6b962a7 100644
--- a/src/gallium/state_trackers/nine/nine_shader.c
+++ b/src/gallium/state_trackers/nine/nine_shader.c
@@ -483,7 +483,7 @@ struct shader_translator
struct ureg_dst a0;
struct ureg_dst tS[8]; /* texture stage registers */
struct ureg_dst tdst; /* scratch dst if we need extra modifiers */
- struct ureg_dst t[5]; /* scratch TEMPs */
+ struct ureg_dst t[8]; /* scratch TEMPs */
struct ureg_src vC[2]; /* PS color in */
struct ureg_src vT[8]; /* PS texcoord in */
struct ureg_dst rL[NINE_MAX_LOOP_DEPTH]; /* loop ctr */
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