Mesa (master): intel/fs: Use TEX_LOGICAL whenever implicit lod is supported
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Tue Apr 9 03:29:09 UTC 2019
Module: Mesa
Branch: master
Commit: ef0339d5ea645390dd2ab8b6c328311fc945025a
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=ef0339d5ea645390dd2ab8b6c328311fc945025a
Author: Caio Marcelo de Oliveira Filho <caio.oliveira at intel.com>
Date: Fri Apr 5 16:07:16 2019 -0700
intel/fs: Use TEX_LOGICAL whenever implicit lod is supported
Make sure we include compute shaders that have a derivative group
defined.
Reviewed-by: Jason Ekstrand <jason at jlekstrand.net>
---
src/intel/compiler/brw_fs_nir.cpp | 8 ++++++--
1 file changed, 6 insertions(+), 2 deletions(-)
diff --git a/src/intel/compiler/brw_fs_nir.cpp b/src/intel/compiler/brw_fs_nir.cpp
index 747529e72d8..e88cb3de9f2 100644
--- a/src/intel/compiler/brw_fs_nir.cpp
+++ b/src/intel/compiler/brw_fs_nir.cpp
@@ -5135,11 +5135,15 @@ fs_visitor::nir_emit_texture(const fs_builder &bld, nir_tex_instr *instr)
srcs[TEX_LOGICAL_SRC_COORD_COMPONENTS] = brw_imm_d(instr->coord_components);
srcs[TEX_LOGICAL_SRC_GRAD_COMPONENTS] = brw_imm_d(lod_components);
+ bool shader_supports_implicit_lod = stage == MESA_SHADER_FRAGMENT ||
+ (stage == MESA_SHADER_COMPUTE &&
+ nir->info.cs.derivative_group != DERIVATIVE_GROUP_NONE);
+
enum opcode opcode;
switch (instr->op) {
case nir_texop_tex:
- opcode = (stage == MESA_SHADER_FRAGMENT ? SHADER_OPCODE_TEX_LOGICAL :
- SHADER_OPCODE_TXL_LOGICAL);
+ opcode = shader_supports_implicit_lod ?
+ SHADER_OPCODE_TEX_LOGICAL : SHADER_OPCODE_TXL_LOGICAL;
break;
case nir_texop_txb:
opcode = FS_OPCODE_TXB_LOGICAL;
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