Mesa (master): glsl: Remove redundant conditions when asserting in_qualifier
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Tue Apr 9 03:29:09 UTC 2019
Module: Mesa
Branch: master
Commit: 289478ea89dc7793106bcc3cde19dc1455874336
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=289478ea89dc7793106bcc3cde19dc1455874336
Author: Caio Marcelo de Oliveira Filho <caio.oliveira at intel.com>
Date: Mon Mar 25 23:47:21 2019 -0700
glsl: Remove redundant conditions when asserting in_qualifier
As the code evolved, we ended up with a redundant conditions. Clean
this up.
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/compiler/glsl/glsl_parser_extras.cpp | 7 ++-----
1 file changed, 2 insertions(+), 5 deletions(-)
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index d59cf8e53a4..ec196299b6a 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -1716,11 +1716,8 @@ set_shader_inout_layout(struct gl_shader *shader,
struct _mesa_glsl_parse_state *state)
{
/* Should have been prevented by the parser. */
- if (shader->Stage == MESA_SHADER_TESS_CTRL ||
- shader->Stage == MESA_SHADER_VERTEX) {
- assert(!state->in_qualifier->flags.i);
- } else if (shader->Stage != MESA_SHADER_GEOMETRY &&
- shader->Stage != MESA_SHADER_TESS_EVAL) {
+ if (shader->Stage != MESA_SHADER_GEOMETRY &&
+ shader->Stage != MESA_SHADER_TESS_EVAL) {
assert(!state->in_qualifier->flags.i);
}
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