Mesa (master): v3d: Replace the old shader-db env var output with the ARB_debug_output.

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Fri Apr 12 23:21:30 UTC 2019


Module: Mesa
Branch: master
Commit: 1e0a72ce096bf368e184acfbeed28916cc0e968f
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=1e0a72ce096bf368e184acfbeed28916cc0e968f

Author: Eric Anholt <eric at anholt.net>
Date:   Thu Mar 14 13:59:13 2019 -0700

v3d: Replace the old shader-db env var output with the ARB_debug_output.

We're using ARB_debug_output for the main shader-db, but I had this env
var left around from the shader-db-2 support (vc4 apitrace-based).  Keep
the env var around since it's nice sometimes to get the stats on a shader
you're optimizing without having to do a shader-db run, but drop the old
formatting that's not useful and keeps tricking me when I go to add
another measurement to the shader-db output.

---

 src/broadcom/compiler/vir.c                   |  3 +++
 src/broadcom/compiler/vir_register_allocate.c | 12 ------------
 src/broadcom/compiler/vir_to_qpu.c            | 19 +------------------
 3 files changed, 4 insertions(+), 30 deletions(-)

diff --git a/src/broadcom/compiler/vir.c b/src/broadcom/compiler/vir.c
index 8632936b67b..b785b53c62c 100644
--- a/src/broadcom/compiler/vir.c
+++ b/src/broadcom/compiler/vir.c
@@ -913,6 +913,9 @@ uint64_t *v3d_compile(const struct v3d_compiler *compiler,
                            c->spills,
                            c->fills);
         if (ret >= 0) {
+                if (V3D_DEBUG & V3D_DEBUG_SHADERDB)
+                        fprintf(stderr, "SHADER-DB: %s\n", shaderdb);
+
                 c->debug_output(shaderdb, c->debug_output_data);
                 free(shaderdb);
         }
diff --git a/src/broadcom/compiler/vir_register_allocate.c b/src/broadcom/compiler/vir_register_allocate.c
index 1ffb37f1a38..1c79ac93530 100644
--- a/src/broadcom/compiler/vir_register_allocate.c
+++ b/src/broadcom/compiler/vir_register_allocate.c
@@ -680,17 +680,5 @@ v3d_register_allocate(struct v3d_compile *c, bool *spilled)
 
         ralloc_free(g);
 
-        if (V3D_DEBUG & V3D_DEBUG_SHADERDB) {
-                fprintf(stderr, "SHADER-DB: %s prog %d/%d: %d spills\n",
-                        vir_get_stage_name(c),
-                        c->program_id, c->variant_id,
-                        c->spills);
-
-                fprintf(stderr, "SHADER-DB: %s prog %d/%d: %d fills\n",
-                        vir_get_stage_name(c),
-                        c->program_id, c->variant_id,
-                        c->fills);
-        }
-
         return temp_registers;
 }
diff --git a/src/broadcom/compiler/vir_to_qpu.c b/src/broadcom/compiler/vir_to_qpu.c
index 111a6c929a2..75129a1d6bf 100644
--- a/src/broadcom/compiler/vir_to_qpu.c
+++ b/src/broadcom/compiler/vir_to_qpu.c
@@ -405,7 +405,7 @@ v3d_vir_to_qpu(struct v3d_compile *c, struct qpu_reg *temp_registers)
         vir_for_each_block(block, c)
                 v3d_generate_code_block(c, block, temp_registers);
 
-        uint32_t cycles = v3d_qpu_schedule_instructions(c);
+        v3d_qpu_schedule_instructions(c);
 
         c->qpu_insts = rzalloc_array(c, uint64_t, c->qpu_inst_count);
         int i = 0;
@@ -422,23 +422,6 @@ v3d_vir_to_qpu(struct v3d_compile *c, struct qpu_reg *temp_registers)
         }
         assert(i == c->qpu_inst_count);
 
-        if (V3D_DEBUG & V3D_DEBUG_SHADERDB) {
-                fprintf(stderr, "SHADER-DB: %s prog %d/%d: %d instructions\n",
-                        vir_get_stage_name(c),
-                        c->program_id, c->variant_id,
-                        c->qpu_inst_count);
-        }
-
-        /* The QPU cycle estimates are pretty broken (see waddr_latency()), so
-         * don't report them for now.
-         */
-        if (false) {
-                fprintf(stderr, "SHADER-DB: %s prog %d/%d: %d estimated cycles\n",
-                        vir_get_stage_name(c),
-                        c->program_id, c->variant_id,
-                        cycles);
-        }
-
         if (V3D_DEBUG & (V3D_DEBUG_QPU |
                          v3d_debug_flag_for_shader_stage(c->s->info.stage))) {
                 v3d_dump_qpu(c);




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