Mesa (master): glsl_to_nir: Initialize debug variable
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Fri Apr 19 16:29:19 UTC 2019
Module: Mesa
Branch: master
Commit: 15605cc9d481dccc8f4dff0e6471600809d56980
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=15605cc9d481dccc8f4dff0e6471600809d56980
Author: Kristian H. Kristensen <hoegsberg at chromium.org>
Date: Wed Apr 10 13:10:48 2019 -0700
glsl_to_nir: Initialize debug variable
If we want to assert on found == true when the loop exits early, we
need to initialize it to false.
Signed-off-by: Kristian H. Kristensen <hoegsberg at chromium.org>
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/compiler/glsl/glsl_to_nir.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp
index 547764982dc..0aeac769452 100644
--- a/src/compiler/glsl/glsl_to_nir.cpp
+++ b/src/compiler/glsl/glsl_to_nir.cpp
@@ -523,7 +523,7 @@ nir_visitor::visit(ir_variable *ir)
var->type = wrap_type_in_array(explicit_ifc_type, ir->type);
} else {
/* Otherwise, this variable is one entry in the interface */
- UNUSED bool found;
+ UNUSED bool found = false;
for (unsigned i = 0; i < explicit_ifc_type->length; i++) {
const glsl_struct_field *field =
&explicit_ifc_type->fields.structure[i];
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