Mesa (master): drirc: Add workaround for Epic Games Launcher

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Mon Apr 22 20:05:01 UTC 2019


Module: Mesa
Branch: master
Commit: f280c36c087bdfc2ad5367fa5da2ae4016d7a4c1
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=f280c36c087bdfc2ad5367fa5da2ae4016d7a4c1

Author: Danylo Piliaiev <danylo.piliaiev at globallogic.com>
Date:   Wed Apr 17 14:32:47 2019 +0300

drirc: Add workaround for Epic Games Launcher

Epic Games Launcher could be launched in opengl mode
with "-opengl" option. It creates 4.4 opengl core context
however it uses deprecated functionality e.g. default
vertex buffer object.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=110462

Signed-off-by: Danylo Piliaiev <danylo.piliaiev at globallogic.com>
Signed-off-by: Marek Olšák <marek.olsak at amd.com>

---

 src/util/00-mesa-defaults.conf | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/src/util/00-mesa-defaults.conf b/src/util/00-mesa-defaults.conf
index 82037c1593b..4d55f2eb7e5 100644
--- a/src/util/00-mesa-defaults.conf
+++ b/src/util/00-mesa-defaults.conf
@@ -221,6 +221,10 @@ TODO: document the other workarounds.
             <option name="glsl_correct_derivatives_after_discard" value="true"/>
         </application>
 
+        <application name="Epic Games Launcher" executable="EpicGamesLauncher.exe">
+            <option name="force_compat_profile" value="true" />
+        </application>
+
         <!-- The GL thread whitelist is below, workarounds are above.
              Keep it that way. -->
 




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