Mesa (master): i965: Tidy bogus indentation left by previous commit

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Mon Apr 22 22:42:20 UTC 2019


Module: Mesa
Branch: master
Commit: 087f92c59a4d169f3912c621ea5a573a838d1be3
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=087f92c59a4d169f3912c621ea5a573a838d1be3

Author: Kenneth Graunke <kenneth at whitecape.org>
Date:   Mon Apr 22 09:52:24 2019 -0700

i965: Tidy bogus indentation left by previous commit

I left code indented one level too far in the previous commit to make
the diff easier to review.  Drop that extra level now.

Fixes: 6981069fc80 i965: Ignore uniform storage for samplers or images, use binding info

Reviewed-by: Jason Ekstrand <jason at jlekstrand.net>

---

 src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp | 50 +++++++++++++-------------
 1 file changed, 24 insertions(+), 26 deletions(-)

diff --git a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
index 9252d30a557..e5f97b647af 100644
--- a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
+++ b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
@@ -180,34 +180,32 @@ brw_nir_setup_glsl_uniform(gl_shader_stage stage, nir_variable *var,
           storage->type->is_image())
          continue;
 
-      {
-         gl_constant_value *components = storage->storage;
-         unsigned vector_count = (MAX2(storage->array_elements, 1) *
-                                  storage->type->matrix_columns);
-         unsigned vector_size = storage->type->vector_elements;
-         unsigned max_vector_size = 4;
-         if (storage->type->base_type == GLSL_TYPE_DOUBLE ||
-             storage->type->base_type == GLSL_TYPE_UINT64 ||
-             storage->type->base_type == GLSL_TYPE_INT64) {
-            vector_size *= 2;
-            if (vector_size > 4)
-               max_vector_size = 8;
-         }
+      gl_constant_value *components = storage->storage;
+      unsigned vector_count = (MAX2(storage->array_elements, 1) *
+                               storage->type->matrix_columns);
+      unsigned vector_size = storage->type->vector_elements;
+      unsigned max_vector_size = 4;
+      if (storage->type->base_type == GLSL_TYPE_DOUBLE ||
+          storage->type->base_type == GLSL_TYPE_UINT64 ||
+          storage->type->base_type == GLSL_TYPE_INT64) {
+         vector_size *= 2;
+         if (vector_size > 4)
+            max_vector_size = 8;
+      }
 
-         for (unsigned s = 0; s < vector_count; s++) {
-            unsigned i;
-            for (i = 0; i < vector_size; i++) {
-               uint32_t idx = components - prog->sh.data->UniformDataSlots;
-               stage_prog_data->param[uniform_index++] = BRW_PARAM_UNIFORM(idx);
-               components++;
-            }
+      for (unsigned s = 0; s < vector_count; s++) {
+         unsigned i;
+         for (i = 0; i < vector_size; i++) {
+            uint32_t idx = components - prog->sh.data->UniformDataSlots;
+            stage_prog_data->param[uniform_index++] = BRW_PARAM_UNIFORM(idx);
+            components++;
+         }
 
-            if (!is_scalar) {
-               /* Pad out with zeros if needed (only needed for vec4) */
-               for (; i < max_vector_size; i++) {
-                  stage_prog_data->param[uniform_index++] =
-                     BRW_PARAM_BUILTIN_ZERO;
-               }
+         if (!is_scalar) {
+            /* Pad out with zeros if needed (only needed for vec4) */
+            for (; i < max_vector_size; i++) {
+               stage_prog_data->param[uniform_index++] =
+                  BRW_PARAM_BUILTIN_ZERO;
             }
          }
       }




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