Mesa (master): iris: Make a gl_shader_stage -> pipe_shader_stage helper function
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Tue Apr 23 07:24:51 UTC 2019
Module: Mesa
Branch: master
Commit: 72277044e22dc43064340630911123ba3331dd85
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=72277044e22dc43064340630911123ba3331dd85
Author: Kenneth Graunke <kenneth at whitecape.org>
Date: Tue Apr 16 23:54:37 2019 -0700
iris: Make a gl_shader_stage -> pipe_shader_stage helper function
This is probably not the best place for it, but I don't feel like moving
the one out of the TGSI translator today, and we already have the other
direction here, so...*shrug*
---
src/gallium/drivers/iris/iris_pipe.h | 14 ++++++++++++++
1 file changed, 14 insertions(+)
diff --git a/src/gallium/drivers/iris/iris_pipe.h b/src/gallium/drivers/iris/iris_pipe.h
index dac81009168..b859e650ffb 100644
--- a/src/gallium/drivers/iris/iris_pipe.h
+++ b/src/gallium/drivers/iris/iris_pipe.h
@@ -40,6 +40,20 @@ stage_from_pipe(enum pipe_shader_type pstage)
return stages[pstage];
}
+static inline enum pipe_shader_type
+stage_to_pipe(gl_shader_stage stage)
+{
+ static const enum pipe_shader_type pstages[MESA_SHADER_STAGES] = {
+ [MESA_SHADER_VERTEX] = PIPE_SHADER_VERTEX,
+ [MESA_SHADER_TESS_CTRL] = PIPE_SHADER_TESS_CTRL,
+ [MESA_SHADER_TESS_EVAL] = PIPE_SHADER_TESS_EVAL,
+ [MESA_SHADER_GEOMETRY] = PIPE_SHADER_GEOMETRY,
+ [MESA_SHADER_FRAGMENT] = PIPE_SHADER_FRAGMENT,
+ [MESA_SHADER_COMPUTE] = PIPE_SHADER_COMPUTE,
+ };
+ return pstages[stage];
+}
+
/**
* Convert an swizzle enumeration (i.e. PIPE_SWIZZLE_X) to one of the HW's
* "Shader Channel Select" enumerations (i.e. SCS_RED). The mappings are
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