Mesa (master): v3d: Disable SSBOs and atomic counters on vertex shaders.

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Thu Apr 25 00:25:02 UTC 2019


Module: Mesa
Branch: master
Commit: d23b47fda57f63607a134f0ae31397c4ff983ec1
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=d23b47fda57f63607a134f0ae31397c4ff983ec1

Author: Eric Anholt <eric at anholt.net>
Date:   Mon Apr 22 11:24:55 2019 -0700

v3d: Disable SSBOs and atomic counters on vertex shaders.

The CTS fails on
dEQP-GLES31.functional.shaders.opaque_type_indexing.atomic_counter.*vertex
when they are enabled, due to the VS being run for both bin and render.  I
think this behavior is expected to be valid, but I can't find text in
atomic counters or SSBO specs saying so (the closed I found was in
shader_image_load_store).  Just disable it for now, since the closed
source driver doesn't expose vertex atomic counters/SSBOs either.

---

 src/gallium/drivers/v3d/v3d_screen.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/src/gallium/drivers/v3d/v3d_screen.c b/src/gallium/drivers/v3d/v3d_screen.c
index 0d9184279df..0405882b6ff 100644
--- a/src/gallium/drivers/v3d/v3d_screen.c
+++ b/src/gallium/drivers/v3d/v3d_screen.c
@@ -336,6 +336,9 @@ v3d_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
                 return V3D_MAX_TEXTURE_SAMPLERS;
 
         case PIPE_SHADER_CAP_MAX_SHADER_BUFFERS:
+                if (shader == PIPE_SHADER_VERTEX)
+                        return 0;
+
                 return PIPE_MAX_SHADER_BUFFERS;
 
         case PIPE_SHADER_CAP_MAX_SHADER_IMAGES:




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