Mesa (master): glsl: enable types for EXT_gpu_shader4

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Thu Apr 25 00:46:26 UTC 2019


Module: Mesa
Branch: master
Commit: 85fefd191340db55cd0a4560d5b05e4f876e00fd
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=85fefd191340db55cd0a4560d5b05e4f876e00fd

Author: Chris Forbes <chrisf at ijw.co.nz>
Date:   Thu Jul 18 22:41:21 2013 +1200

glsl: enable types for EXT_gpu_shader4

Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
Tested-by: Dieter Nützel <Dieter at nuetzel-hh.de>
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
Reviewed-by: Eric Anholt <eric at anholt.net>

---

 src/compiler/glsl/builtin_types.cpp | 32 ++++++++++++++++++++++++
 src/compiler/glsl/glsl_lexer.ll     | 50 ++++++++++++++++++-------------------
 2 files changed, 57 insertions(+), 25 deletions(-)

diff --git a/src/compiler/glsl/builtin_types.cpp b/src/compiler/glsl/builtin_types.cpp
index d2bcdd68138..eee0205224f 100644
--- a/src/compiler/glsl/builtin_types.cpp
+++ b/src/compiler/glsl/builtin_types.cpp
@@ -324,6 +324,38 @@ _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state *state)
       add_type(symbols, glsl_type::sampler2DRectShadow_type);
    }
 
+   if (state->EXT_gpu_shader4_enable) {
+      add_type(symbols, glsl_type::uint_type);
+      add_type(symbols, glsl_type::uvec2_type);
+      add_type(symbols, glsl_type::uvec3_type);
+      add_type(symbols, glsl_type::uvec4_type);
+
+      add_type(symbols, glsl_type::sampler1DArray_type);
+      add_type(symbols, glsl_type::sampler2DArray_type);
+      add_type(symbols, glsl_type::sampler1DArrayShadow_type);
+      add_type(symbols, glsl_type::sampler2DArrayShadow_type);
+      add_type(symbols, glsl_type::samplerCubeShadow_type);
+      add_type(symbols, glsl_type::samplerBuffer_type);
+
+      add_type(symbols, glsl_type::isampler1D_type);
+      add_type(symbols, glsl_type::isampler2D_type);
+      add_type(symbols, glsl_type::isampler3D_type);
+      add_type(symbols, glsl_type::isamplerCube_type);
+      add_type(symbols, glsl_type::isampler2DRect_type);
+      add_type(symbols, glsl_type::isampler1DArray_type);
+      add_type(symbols, glsl_type::isampler2DArray_type);
+      add_type(symbols, glsl_type::isamplerBuffer_type);
+
+      add_type(symbols, glsl_type::usampler1D_type);
+      add_type(symbols, glsl_type::usampler2D_type);
+      add_type(symbols, glsl_type::usampler3D_type);
+      add_type(symbols, glsl_type::usamplerCube_type);
+      add_type(symbols, glsl_type::usampler2DRect_type);
+      add_type(symbols, glsl_type::usampler1DArray_type);
+      add_type(symbols, glsl_type::usampler2DArray_type);
+      add_type(symbols, glsl_type::usamplerBuffer_type);
+   }
+
    if (state->EXT_texture_array_enable) {
       add_type(symbols, glsl_type::sampler1DArray_type);
       add_type(symbols, glsl_type::sampler2DArray_type);
diff --git a/src/compiler/glsl/glsl_lexer.ll b/src/compiler/glsl/glsl_lexer.ll
index d83e700f6fb..c5ec4fd896e 100644
--- a/src/compiler/glsl/glsl_lexer.ll
+++ b/src/compiler/glsl/glsl_lexer.ll
@@ -362,9 +362,9 @@ bvec4		{ yylval->type = glsl_type::bvec4_type; return BASIC_TYPE_TOK; }
 ivec2		{ yylval->type = glsl_type::ivec2_type; return BASIC_TYPE_TOK; }
 ivec3		{ yylval->type = glsl_type::ivec3_type; return BASIC_TYPE_TOK; }
 ivec4		{ yylval->type = glsl_type::ivec4_type; return BASIC_TYPE_TOK; }
-uvec2		TYPE(130, 300, 130, 300, glsl_type::uvec2_type);
-uvec3		TYPE(130, 300, 130, 300, glsl_type::uvec3_type);
-uvec4		TYPE(130, 300, 130, 300, glsl_type::uvec4_type);
+uvec2		TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec2_type);
+uvec3		TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec3_type);
+uvec4		TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::uvec4_type);
 vec2		{ yylval->type = glsl_type::vec2_type; return BASIC_TYPE_TOK; }
 vec3		{ yylval->type = glsl_type::vec3_type; return BASIC_TYPE_TOK; }
 vec4		{ yylval->type = glsl_type::vec4_type; return BASIC_TYPE_TOK; }
@@ -398,25 +398,25 @@ sampler1D	DEPRECATED_ES_TYPE(glsl_type::sampler1D_type);
 sampler2D	{ yylval->type = glsl_type::sampler2D_type; return BASIC_TYPE_TOK; }
 sampler3D	{ yylval->type = glsl_type::sampler3D_type; return BASIC_TYPE_TOK; }
 samplerCube	{ yylval->type = glsl_type::samplerCube_type; return BASIC_TYPE_TOK; }
-sampler1DArray	TYPE(130, 300, 130, 0, glsl_type::sampler1DArray_type);
-sampler2DArray	TYPE(130, 300, 130, 300, glsl_type::sampler2DArray_type);
+sampler1DArray	TYPE_WITH_ALT(130, 300, 130, 0, yyextra->EXT_gpu_shader4_enable, glsl_type::sampler1DArray_type);
+sampler2DArray	TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::sampler2DArray_type);
 sampler1DShadow	DEPRECATED_ES_TYPE(glsl_type::sampler1DShadow_type);
 sampler2DShadow	{ yylval->type = glsl_type::sampler2DShadow_type; return BASIC_TYPE_TOK; }
-samplerCubeShadow	TYPE(130, 300, 130, 300, glsl_type::samplerCubeShadow_type);
-sampler1DArrayShadow	TYPE(130, 300, 130, 0, glsl_type::sampler1DArrayShadow_type);
-sampler2DArrayShadow	TYPE(130, 300, 130, 300, glsl_type::sampler2DArrayShadow_type);
-isampler1D		TYPE(130, 300, 130, 0, glsl_type::isampler1D_type);
-isampler2D		TYPE(130, 300, 130, 300, glsl_type::isampler2D_type);
-isampler3D		TYPE(130, 300, 130, 300, glsl_type::isampler3D_type);
-isamplerCube		TYPE(130, 300, 130, 300, glsl_type::isamplerCube_type);
-isampler1DArray		TYPE(130, 300, 130, 0, glsl_type::isampler1DArray_type);
-isampler2DArray		TYPE(130, 300, 130, 300, glsl_type::isampler2DArray_type);
-usampler1D		TYPE(130, 300, 130, 0, glsl_type::usampler1D_type);
-usampler2D		TYPE(130, 300, 130, 300, glsl_type::usampler2D_type);
-usampler3D		TYPE(130, 300, 130, 300, glsl_type::usampler3D_type);
-usamplerCube		TYPE(130, 300, 130, 300, glsl_type::usamplerCube_type);
-usampler1DArray		TYPE(130, 300, 130, 0, glsl_type::usampler1DArray_type);
-usampler2DArray		TYPE(130, 300, 130, 300, glsl_type::usampler2DArray_type);
+samplerCubeShadow	TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::samplerCubeShadow_type);
+sampler1DArrayShadow	TYPE_WITH_ALT(130, 300, 130, 0, yyextra->EXT_gpu_shader4_enable, glsl_type::sampler1DArrayShadow_type);
+sampler2DArrayShadow	TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::sampler2DArrayShadow_type);
+isampler1D		TYPE_WITH_ALT(130, 300, 130, 0, yyextra->EXT_gpu_shader4_enable, glsl_type::isampler1D_type);
+isampler2D		TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::isampler2D_type);
+isampler3D		TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::isampler3D_type);
+isamplerCube		TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::isamplerCube_type);
+isampler1DArray		TYPE_WITH_ALT(130, 300, 130, 0, yyextra->EXT_gpu_shader4_enable, glsl_type::isampler1DArray_type);
+isampler2DArray		TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::isampler2DArray_type);
+usampler1D		TYPE_WITH_ALT(130, 300, 130, 0, yyextra->EXT_gpu_shader4_enable, glsl_type::usampler1D_type);
+usampler2D		TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::usampler2D_type);
+usampler3D		TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::usampler3D_type);
+usamplerCube		TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::usamplerCube_type);
+usampler1DArray		TYPE_WITH_ALT(130, 300, 130, 0, yyextra->EXT_gpu_shader4_enable, glsl_type::usampler1DArray_type);
+usampler2DArray		TYPE_WITH_ALT(130, 300, 130, 300, yyextra->EXT_gpu_shader4_enable, glsl_type::usampler2DArray_type);
 
    /* additional keywords in ARB_texture_multisample, included in GLSL 1.50 */
    /* these are reserved but not defined in GLSL 3.00 */
@@ -656,15 +656,15 @@ common		KEYWORD(130, 300, 0, 0, COMMON);
 partition	KEYWORD(130, 300, 0, 0, PARTITION);
 active		KEYWORD(130, 300, 0, 0, ACTIVE);
 superp		KEYWORD(130, 100, 0, 0, SUPERP);
-samplerBuffer	TYPE_WITH_ALT(130, 300, 140, 320, yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, glsl_type::samplerBuffer_type);
+samplerBuffer	TYPE_WITH_ALT(130, 300, 140, 320, yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable || yyextra->EXT_gpu_shader4_enable, glsl_type::samplerBuffer_type);
 filter		KEYWORD(130, 300, 0, 0, FILTER);
 row_major	KEYWORD_WITH_ALT(130, 0, 140, 0, yyextra->ARB_uniform_buffer_object_enable && !yyextra->es_shader, ROW_MAJOR);
 
     /* Additional reserved words in GLSL 1.40 */
-isampler2DRect	TYPE(140, 300, 140, 0, glsl_type::isampler2DRect_type);
-usampler2DRect	TYPE(140, 300, 140, 0, glsl_type::usampler2DRect_type);
-isamplerBuffer	TYPE_WITH_ALT(140, 300, 140, 320, yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, glsl_type::isamplerBuffer_type);
-usamplerBuffer	TYPE_WITH_ALT(140, 300, 140, 320, yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable, glsl_type::usamplerBuffer_type);
+isampler2DRect	TYPE_WITH_ALT(140, 300, 140, 0, yyextra->EXT_gpu_shader4_enable, glsl_type::isampler2DRect_type);
+usampler2DRect	TYPE_WITH_ALT(140, 300, 140, 0, yyextra->EXT_gpu_shader4_enable, glsl_type::usampler2DRect_type);
+isamplerBuffer	TYPE_WITH_ALT(140, 300, 140, 320, yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable || yyextra->EXT_gpu_shader4_enable, glsl_type::isamplerBuffer_type);
+usamplerBuffer	TYPE_WITH_ALT(140, 300, 140, 320, yyextra->EXT_texture_buffer_enable || yyextra->OES_texture_buffer_enable || yyextra->EXT_gpu_shader4_enable, glsl_type::usamplerBuffer_type);
 
     /* Additional reserved words in GLSL ES 3.00 */
 resource	KEYWORD(420, 300, 0, 0, RESOURCE);




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