Mesa (master): glsl: allow "varying out" for fragment shader outputs with EXT_gpu_shader4

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Thu Apr 25 00:46:27 UTC 2019


Module: Mesa
Branch: master
Commit: 825c35999c0f0c0872123e528c93e9de5d2e7f0d
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=825c35999c0f0c0872123e528c93e9de5d2e7f0d

Author: Marek Olšák <marek.olsak at amd.com>
Date:   Fri Apr  5 17:01:55 2019 -0400

glsl: allow "varying out" for fragment shader outputs with EXT_gpu_shader4

Reviewed-by: Eric Anholt <eric at anholt.net>

---

 src/compiler/glsl/ast_to_hir.cpp | 7 ++++++-
 src/compiler/glsl/ast_type.cpp   | 7 +++++++
 src/compiler/glsl/glsl_parser.yy | 7 ++++++-
 3 files changed, 19 insertions(+), 2 deletions(-)

diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 79e14cc6c9b..a3a24810012 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -5132,7 +5132,12 @@ ast_declarator_list::hir(exec_list *instructions,
           && !state->has_explicit_attrib_location()
           && !state->has_separate_shader_objects()
           && !state->ARB_fragment_coord_conventions_enable) {
-         if (this->type->qualifier.flags.q.out) {
+         /* GL_EXT_gpu_shader4 only allows "varying out" on fragment shader
+          * outputs. (the varying flag is not set by the parser)
+          */
+         if (this->type->qualifier.flags.q.out &&
+             (!state->EXT_gpu_shader4_enable ||
+              state->stage != MESA_SHADER_FRAGMENT)) {
             _mesa_glsl_error(& loc, state,
                              "`out' qualifier in declaration of `%s' "
                              "only valid for function parameters in %s",
diff --git a/src/compiler/glsl/ast_type.cpp b/src/compiler/glsl/ast_type.cpp
index b499ee913e7..c7f74e7aa08 100644
--- a/src/compiler/glsl/ast_type.cpp
+++ b/src/compiler/glsl/ast_type.cpp
@@ -489,6 +489,13 @@ ast_type_qualifier::merge_qualifier(YYLTYPE *loc,
        q.flags.q.bound_image)
       merge_bindless_qualifier(state);
 
+   if (state->EXT_gpu_shader4_enable &&
+       state->stage == MESA_SHADER_FRAGMENT &&
+       this->flags.q.varying && q.flags.q.out) {
+      this->flags.q.varying = 0;
+      this->flags.q.out = 1;
+   }
+
    return r;
 }
 
diff --git a/src/compiler/glsl/glsl_parser.yy b/src/compiler/glsl/glsl_parser.yy
index 80634144084..6426f890b9e 100644
--- a/src/compiler/glsl/glsl_parser.yy
+++ b/src/compiler/glsl/glsl_parser.yy
@@ -2086,8 +2086,13 @@ type_qualifier:
       /* Section 4.3 of the GLSL 1.20 specification states:
        * "Variable declarations may have a storage qualifier specified..."
        *  1.30 clarifies this to "may have one storage qualifier".
+       *
+       * GL_EXT_gpu_shader4 allows "varying out" in fragment shaders.
        */
-      if ($2.has_storage())
+      if ($2.has_storage() &&
+          (!state->EXT_gpu_shader4_enable ||
+           state->stage != MESA_SHADER_FRAGMENT ||
+           !$1.flags.q.varying || !$2.flags.q.out))
          _mesa_glsl_error(&@1, state, "duplicate storage qualifier");
 
       if (!state->has_420pack_or_es31() &&




More information about the mesa-commit mailing list