Mesa (master): llvmpipe: correctly handle waiting in llvmpipe_fence_finish

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Fri Apr 26 10:27:06 UTC 2019


Module: Mesa
Branch: master
Commit: 591955d82d8d9fd752b900b9bdc0c17085d55560
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=591955d82d8d9fd752b900b9bdc0c17085d55560

Author: Emil Velikov <emil.l.velikov at gmail.com>
Date:   Thu Apr 25 18:42:03 2019 +0100

llvmpipe: correctly handle waiting in llvmpipe_fence_finish

Currently if the timeout differs from 0, we'll end up with infinite
wait... even if the user is perfectly clear they don't want that.

Use the new lp_fence_timedwait() helper guarding both waits in an
!lp_fence_signalled block like the rest of llvmpipe.

Signed-off-by: Emil Velikov <emil.velikov at collabora.com>
Reviewed-by: Roland Scheidegger <sroland at vmware.com>

---

 src/gallium/drivers/llvmpipe/lp_screen.c | 7 ++++++-
 1 file changed, 6 insertions(+), 1 deletion(-)

diff --git a/src/gallium/drivers/llvmpipe/lp_screen.c b/src/gallium/drivers/llvmpipe/lp_screen.c
index 8426427e397..510346d2abf 100644
--- a/src/gallium/drivers/llvmpipe/lp_screen.c
+++ b/src/gallium/drivers/llvmpipe/lp_screen.c
@@ -637,7 +637,12 @@ llvmpipe_fence_finish(struct pipe_screen *screen,
    if (!timeout)
       return lp_fence_signalled(f);
 
-   lp_fence_wait(f);
+   if (!lp_fence_signalled(f)) {
+      if (timeout != PIPE_TIMEOUT_INFINITE)
+         return lp_fence_timedwait(f, timeout);
+
+      lp_fence_wait(f);
+   }
    return TRUE;
 }
 




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