Mesa (master): llvmpipe: move the fragment shader variant key to dynamic length.

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Tue Aug 27 03:15:45 UTC 2019


Module: Mesa
Branch: master
Commit: 3c2c232059b778ef38fe198d21971bafa7e7aafc
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=3c2c232059b778ef38fe198d21971bafa7e7aafc

Author: Dave Airlie <airlied at redhat.com>
Date:   Fri Jul 19 16:07:47 2019 +1000

llvmpipe: move the fragment shader variant key to dynamic length.

This mirrors the vs/gs keys, and will be needed when adding images
support.

The const changes also mirror how the draw code work (as is needed
when we add images)

Reviewed-by: Roland Scheidegger <sroland at vmware.com>

---

 src/gallium/drivers/llvmpipe/lp_state_fs.c | 49 ++++++++++++++++++------------
 src/gallium/drivers/llvmpipe/lp_state_fs.h | 19 ++++++++++--
 2 files changed, 46 insertions(+), 22 deletions(-)

diff --git a/src/gallium/drivers/llvmpipe/lp_state_fs.c b/src/gallium/drivers/llvmpipe/lp_state_fs.c
index bf2c0313572..dc5a0ae69af 100644
--- a/src/gallium/drivers/llvmpipe/lp_state_fs.c
+++ b/src/gallium/drivers/llvmpipe/lp_state_fs.c
@@ -2424,7 +2424,7 @@ generate_fragment(struct llvmpipe_context *lp,
                   unsigned partial_mask)
 {
    struct gallivm_state *gallivm = variant->gallivm;
-   const struct lp_fragment_shader_variant_key *key = &variant->key;
+   struct lp_fragment_shader_variant_key *key = &variant->key;
    struct lp_shader_input inputs[PIPE_MAX_SHADER_INPUTS];
    char func_name[64];
    struct lp_type fs_type;
@@ -2595,7 +2595,7 @@ generate_fragment(struct llvmpipe_context *lp,
    }
 
    /* code generated texture sampling */
-   sampler = lp_llvm_sampler_soa_create(key->state);
+   sampler = lp_llvm_sampler_soa_create(key->samplers);
 
    num_fs = 16 / fs_type.length; /* number of loops per 4x4 stamp */
    /* for 1d resources only run "upper half" of stamp */
@@ -2724,7 +2724,7 @@ generate_fragment(struct llvmpipe_context *lp,
 
 
 static void
-dump_fs_variant_key(const struct lp_fragment_shader_variant_key *key)
+dump_fs_variant_key(struct lp_fragment_shader_variant_key *key)
 {
    unsigned i;
 
@@ -2779,7 +2779,7 @@ dump_fs_variant_key(const struct lp_fragment_shader_variant_key *key)
       debug_printf("blend.alpha_to_coverage is enabled\n");
    }
    for (i = 0; i < key->nr_samplers; ++i) {
-      const struct lp_static_sampler_state *sampler = &key->state[i].sampler_state;
+      const struct lp_static_sampler_state *sampler = &key->samplers[i].sampler_state;
       debug_printf("sampler[%u] = \n", i);
       debug_printf("  .wrap = %s %s %s\n",
                    util_str_tex_wrap(sampler->wrap_s, TRUE),
@@ -2800,7 +2800,7 @@ dump_fs_variant_key(const struct lp_fragment_shader_variant_key *key)
       debug_printf("  .apply_max_lod = %u\n", sampler->apply_max_lod);
    }
    for (i = 0; i < key->nr_sampler_views; ++i) {
-      const struct lp_static_texture_state *texture = &key->state[i].texture_state;
+      const struct lp_static_texture_state *texture = &key->samplers[i].texture_state;
       debug_printf("texture[%u] = \n", i);
       debug_printf("  .format = %s\n",
                    util_format_name(texture->format));
@@ -2817,7 +2817,7 @@ dump_fs_variant_key(const struct lp_fragment_shader_variant_key *key)
 
 
 void
-lp_debug_fs_variant(const struct lp_fragment_shader_variant *variant)
+lp_debug_fs_variant(struct lp_fragment_shader_variant *variant)
 {
    debug_printf("llvmpipe: Fragment shader #%u variant #%u:\n", 
                 variant->shader->no, variant->no);
@@ -2842,10 +2842,11 @@ generate_variant(struct llvmpipe_context *lp,
    boolean fullcolormask;
    char module_name[64];
 
-   variant = CALLOC_STRUCT(lp_fragment_shader_variant);
+   variant = MALLOC(sizeof *variant + shader->variant_key_size - sizeof variant->key);
    if (!variant)
       return NULL;
 
+   memset(variant, 0, sizeof(*variant));
    snprintf(module_name, sizeof(module_name), "fs%u_variant%u",
             shader->no, shader->variants_created);
 
@@ -2960,8 +2961,7 @@ llvmpipe_create_fs_state(struct pipe_context *pipe,
    nr_samplers = shader->info.base.file_max[TGSI_FILE_SAMPLER] + 1;
    nr_sampler_views = shader->info.base.file_max[TGSI_FILE_SAMPLER_VIEW] + 1;
 
-   shader->variant_key_size = Offset(struct lp_fragment_shader_variant_key,
-                                     state[MAX2(nr_samplers, nr_sampler_views)]);
+   shader->variant_key_size = lp_fs_variant_key_size(MAX2(nr_samplers, nr_sampler_views));
 
    for (i = 0; i < shader->info.base.num_inputs; i++) {
       shader->inputs[i].usage_mask = shader->info.base.input_usage_mask[i];
@@ -3216,14 +3216,17 @@ force_dst_alpha_one(unsigned factor, boolean clamped_zero)
  * TODO: there is actually no reason to tie this to context state -- the
  * generated code could be cached globally in the screen.
  */
-static void
+static struct lp_fragment_shader_variant_key *
 make_variant_key(struct llvmpipe_context *lp,
                  struct lp_fragment_shader *shader,
-                 struct lp_fragment_shader_variant_key *key)
+                 char *store)
 {
    unsigned i;
+   struct lp_fragment_shader_variant_key *key;
+
+   key = (struct lp_fragment_shader_variant_key *)store;
 
-   memset(key, 0, shader->variant_key_size);
+   memset(key, 0, offsetof(struct lp_fragment_shader_variant_key, samplers[1]));
 
    if (lp->framebuffer.zsbuf) {
       enum pipe_format zsbuf_format = lp->framebuffer.zsbuf->format;
@@ -3369,9 +3372,15 @@ make_variant_key(struct llvmpipe_context *lp,
     */
    key->nr_samplers = shader->info.base.file_max[TGSI_FILE_SAMPLER] + 1;
 
+   struct lp_sampler_static_state *fs_sampler;
+
+   fs_sampler = key->samplers;
+
+   memset(fs_sampler, 0, MAX2(key->nr_samplers, key->nr_sampler_views) * sizeof *fs_sampler);
+
    for(i = 0; i < key->nr_samplers; ++i) {
       if(shader->info.base.file_mask[TGSI_FILE_SAMPLER] & (1 << i)) {
-         lp_sampler_static_sampler_state(&key->state[i].sampler_state,
+         lp_sampler_static_sampler_state(&fs_sampler[i].sampler_state,
                                          lp->samplers[PIPE_SHADER_FRAGMENT][i]);
       }
    }
@@ -3390,7 +3399,7 @@ make_variant_key(struct llvmpipe_context *lp,
           * used views may be included in the shader key.
           */
          if(shader->info.base.file_mask[TGSI_FILE_SAMPLER_VIEW] & (1u << (i & 31))) {
-            lp_sampler_static_texture_state(&key->state[i].texture_state,
+            lp_sampler_static_texture_state(&fs_sampler[i].texture_state,
                                             lp->sampler_views[PIPE_SHADER_FRAGMENT][i]);
          }
       }
@@ -3399,11 +3408,12 @@ make_variant_key(struct llvmpipe_context *lp,
       key->nr_sampler_views = key->nr_samplers;
       for(i = 0; i < key->nr_sampler_views; ++i) {
          if(shader->info.base.file_mask[TGSI_FILE_SAMPLER] & (1 << i)) {
-            lp_sampler_static_texture_state(&key->state[i].texture_state,
+            lp_sampler_static_texture_state(&fs_sampler[i].texture_state,
                                             lp->sampler_views[PIPE_SHADER_FRAGMENT][i]);
          }
       }
    }
+   return key;
 }
 
 
@@ -3416,16 +3426,17 @@ void
 llvmpipe_update_fs(struct llvmpipe_context *lp)
 {
    struct lp_fragment_shader *shader = lp->fs;
-   struct lp_fragment_shader_variant_key key;
+   struct lp_fragment_shader_variant_key *key;
    struct lp_fragment_shader_variant *variant = NULL;
    struct lp_fs_variant_list_item *li;
+   char store[LP_FS_MAX_VARIANT_KEY_SIZE];
 
-   make_variant_key(lp, shader, &key);
+   key = make_variant_key(lp, shader, store);
 
    /* Search the variants for one which matches the key */
    li = first_elem(&shader->variants);
    while(!at_end(&shader->variants, li)) {
-      if(memcmp(&li->base->key, &key, shader->variant_key_size) == 0) {
+      if(memcmp(&li->base->key, key, shader->variant_key_size) == 0) {
          variant = li->base;
          break;
       }
@@ -3497,7 +3508,7 @@ llvmpipe_update_fs(struct llvmpipe_context *lp)
        * Generate the new variant.
        */
       t0 = os_time_get();
-      variant = generate_variant(lp, shader, &key);
+      variant = generate_variant(lp, shader, key);
       t1 = os_time_get();
       dt = t1 - t0;
       LP_COUNT_ADD(llvm_compile_time, dt);
diff --git a/src/gallium/drivers/llvmpipe/lp_state_fs.h b/src/gallium/drivers/llvmpipe/lp_state_fs.h
index dc04df8bd94..02e9de86946 100644
--- a/src/gallium/drivers/llvmpipe/lp_state_fs.h
+++ b/src/gallium/drivers/llvmpipe/lp_state_fs.h
@@ -81,9 +81,20 @@ struct lp_fragment_shader_variant_key
    enum pipe_format zsbuf_format;
    enum pipe_format cbuf_format[PIPE_MAX_COLOR_BUFS];
 
-   struct lp_sampler_static_state state[PIPE_MAX_SHADER_SAMPLER_VIEWS];
+   struct lp_sampler_static_state samplers[1];
 };
 
+#define LP_FS_MAX_VARIANT_KEY_SIZE                                      \
+   (sizeof(struct lp_fragment_shader_variant_key) +                     \
+    PIPE_MAX_SHADER_SAMPLER_VIEWS * sizeof(struct lp_sampler_static_state))
+
+static inline size_t
+lp_fs_variant_key_size(unsigned nr_samplers)
+{
+   unsigned samplers = nr_samplers > 1 ? (nr_samplers - 1) : 0;
+   return (sizeof(struct lp_fragment_shader_variant_key) +
+           samplers * sizeof(struct lp_sampler_static_state));
+}
 
 /** doubly-linked list item */
 struct lp_fs_variant_list_item
@@ -95,7 +106,6 @@ struct lp_fs_variant_list_item
 
 struct lp_fragment_shader_variant
 {
-   struct lp_fragment_shader_variant_key key;
 
    boolean opaque;
 
@@ -117,6 +127,9 @@ struct lp_fragment_shader_variant
 
    /* For debugging/profiling purposes */
    unsigned no;
+
+   /* key is variable-sized, must be last */
+   struct lp_fragment_shader_variant_key key;
 };
 
 
@@ -143,6 +156,6 @@ struct lp_fragment_shader
 
 
 void
-lp_debug_fs_variant(const struct lp_fragment_shader_variant *variant);
+lp_debug_fs_variant(struct lp_fragment_shader_variant *variant);
 
 #endif /* LP_STATE_FS_H_ */




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