Mesa (master): panfrost: Implement pan_tiler for non-hierarchy GPUs

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Tue Dec 3 04:44:05 UTC 2019


Module: Mesa
Branch: master
Commit: 9fb0904712a5d64ecd012f65dfda4f36819716d9
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=9fb0904712a5d64ecd012f65dfda4f36819716d9

Author: Alyssa Rosenzweig <alyssa.rosenzweig at collabora.com>
Date:   Wed Nov 27 08:31:16 2019 -0500

panfrost: Implement pan_tiler for non-hierarchy GPUs

The algorithm is as described. Nothing fancy here, just need to add some
new code paths depending on which model we're running on.

Tomeu:
- Also disable tiling when !hierarchy and !vertex_count
- Avoid creating polygon lists smaller than the minimum when
  vertex_count > 0 but tile size smaller than 16 byte
- Take into account tile size when calculating polygon list size for
  !hierarchy
- Allow 0-sized tiles in a single dimension

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig at collabora.com>
Signed-off-by: Tomeu Vizoso <tomeu.vizoso at collabora.com>

---

 src/gallium/drivers/panfrost/pan_context.c    |  20 ++--
 src/gallium/drivers/panfrost/pan_scoreboard.c |   3 +-
 src/panfrost/encoder/pan_encoder.h            |   6 +-
 src/panfrost/encoder/pan_tiler.c              | 148 +++++++++++++-------------
 src/panfrost/include/panfrost-job.h           |  10 +-
 src/panfrost/pandecode/decode.c               |  55 ++--------
 6 files changed, 106 insertions(+), 136 deletions(-)

diff --git a/src/gallium/drivers/panfrost/pan_context.c b/src/gallium/drivers/panfrost/pan_context.c
index af8f94354e9..7ae4b692189 100644
--- a/src/gallium/drivers/panfrost/pan_context.c
+++ b/src/gallium/drivers/panfrost/pan_context.c
@@ -59,24 +59,25 @@ static struct midgard_tiler_descriptor
 panfrost_emit_midg_tiler(struct panfrost_batch *batch, unsigned vertex_count)
 {
         struct panfrost_screen *screen = pan_screen(batch->ctx->base.screen);
+        bool hierarchy = !(screen->quirks & MIDGARD_NO_HIER_TILING);
         struct midgard_tiler_descriptor t = {0};
         unsigned height = batch->key.height;
         unsigned width = batch->key.width;
 
         t.hierarchy_mask =
-                panfrost_choose_hierarchy_mask(width, height, vertex_count);
+                panfrost_choose_hierarchy_mask(width, height, vertex_count, hierarchy);
 
         /* Compute the polygon header size and use that to offset the body */
 
         unsigned header_size = panfrost_tiler_header_size(
-                                       width, height, t.hierarchy_mask);
+                                       width, height, t.hierarchy_mask, hierarchy);
 
         t.polygon_list_size = panfrost_tiler_full_size(
-                                     width, height, t.hierarchy_mask);
+                                     width, height, t.hierarchy_mask, hierarchy);
 
         /* Sanity check */
 
-        if (t.hierarchy_mask) {
+        if (vertex_count) {
                 struct panfrost_bo *tiler_heap;
 
                 tiler_heap = panfrost_batch_get_tiler_heap(batch);
@@ -92,6 +93,7 @@ panfrost_emit_midg_tiler(struct panfrost_batch *batch, unsigned vertex_count)
                 struct panfrost_bo *tiler_dummy;
 
                 tiler_dummy = panfrost_batch_get_tiler_dummy(batch);
+                header_size = MALI_TILER_MINIMUM_HEADER_SIZE;
 
                 /* The tiler is disabled, so don't allow the tiler heap */
                 t.heap_start = tiler_dummy->gpu;
@@ -101,11 +103,11 @@ panfrost_emit_midg_tiler(struct panfrost_batch *batch, unsigned vertex_count)
                 t.polygon_list = tiler_dummy->gpu;
 
                 /* Disable the tiler */
-                t.hierarchy_mask |= MALI_TILER_DISABLED;
-
-                if (screen->quirks & MIDGARD_SFBD) {
-                        t.hierarchy_mask = 0xFFF; /* TODO: What's this? */
-                        t.polygon_list_size = 0x200;
+                if (hierarchy)
+                        t.hierarchy_mask |= MALI_TILER_DISABLED;
+                else {
+                        t.hierarchy_mask = MALI_TILER_USER;
+                        t.polygon_list_size = MALI_TILER_MINIMUM_HEADER_SIZE + 4;
 
                         /* We don't have a SET_VALUE job, so write the polygon list manually */
                         uint32_t *polygon_list_body = (uint32_t *) (tiler_dummy->cpu + header_size);
diff --git a/src/gallium/drivers/panfrost/pan_scoreboard.c b/src/gallium/drivers/panfrost/pan_scoreboard.c
index f340bb62662..02dd7f0b669 100644
--- a/src/gallium/drivers/panfrost/pan_scoreboard.c
+++ b/src/gallium/drivers/panfrost/pan_scoreboard.c
@@ -302,7 +302,8 @@ panfrost_scoreboard_set_value(struct panfrost_batch *batch)
         /* Okay, we do. Let's generate it. We'll need the job's polygon list
          * regardless of size. */
 
-        mali_ptr polygon_list = panfrost_batch_get_polygon_list(batch, 0);
+        mali_ptr polygon_list = panfrost_batch_get_polygon_list(batch,
+                MALI_TILER_MINIMUM_HEADER_SIZE);
 
         struct panfrost_transfer job =
                 panfrost_set_value_job(batch, polygon_list);
diff --git a/src/panfrost/encoder/pan_encoder.h b/src/panfrost/encoder/pan_encoder.h
index 8aa2df7240b..ceff2e949de 100644
--- a/src/panfrost/encoder/pan_encoder.h
+++ b/src/panfrost/encoder/pan_encoder.h
@@ -56,14 +56,14 @@ panfrost_pack_work_groups_fused(
 /* Tiler structure size computation */
 
 unsigned
-panfrost_tiler_header_size(unsigned width, unsigned height, unsigned mask);
+panfrost_tiler_header_size(unsigned width, unsigned height, unsigned mask, bool hierarchy);
 
 unsigned
-panfrost_tiler_full_size(unsigned width, unsigned height, unsigned mask);
+panfrost_tiler_full_size(unsigned width, unsigned height, unsigned mask, bool hierarchy);
 
 unsigned
 panfrost_choose_hierarchy_mask(
         unsigned width, unsigned height,
-        unsigned vertex_count);
+        unsigned vertex_count, bool hierarchy);
 
 #endif
diff --git a/src/panfrost/encoder/pan_tiler.c b/src/panfrost/encoder/pan_tiler.c
index 98ef6827a80..fc42724a1e5 100644
--- a/src/panfrost/encoder/pan_tiler.c
+++ b/src/panfrost/encoder/pan_tiler.c
@@ -218,13 +218,6 @@
 /* Likewise, each tile per level has 512 bytes of body */
 #define FULL_BYTES_PER_TILE 0x200
 
-/* Absent any geometry, the minimum size of the header */
-#define MINIMUM_HEADER_SIZE 0x200
-
-/* Mask of valid hierarchy levels: one bit for each level from min...max
- * inclusive */
-#define HIERARCHY_MASK (((MAX_TILE_SIZE / MIN_TILE_SIZE) << 1) - 1)
-
 /* If the width-x-height framebuffer is divided into tile_size-x-tile_size
  * tiles, how many tiles are there? Rounding up in each direction. For the
  * special case of tile_size=16, this aligns with the usual Midgard count.
@@ -233,108 +226,86 @@
  * a a fixed-tile size (not any of a number of power-of-twos) */
 
 static unsigned
-pan_tile_count(unsigned width, unsigned height, unsigned tile_size)
+pan_tile_count(unsigned width, unsigned height, unsigned tile_width, unsigned tile_height)
 {
-        unsigned aligned_width = ALIGN_POT(width, tile_size);
-        unsigned aligned_height = ALIGN_POT(height, tile_size);
+        unsigned aligned_width = ALIGN_POT(width, tile_width);
+        unsigned aligned_height = ALIGN_POT(height, tile_height);
 
-        unsigned tile_count_x = aligned_width / tile_size;
-        unsigned tile_count_y = aligned_height / tile_size;
+        unsigned tile_count_x = aligned_width / tile_width;
+        unsigned tile_count_y = aligned_height / tile_height;
 
         return tile_count_x * tile_count_y;
 }
 
 /* For `masked_count` of the smallest tile sizes masked out, computes how the
  * size of the polygon list header. We iterate the tile sizes (16x16 through
- * 2048x2048, if nothing is masked; (16*2^masked_count)x(16*2^masked_count)
- * through 2048x2048 more generally. For each tile size, we figure out how many
- * tiles there are at this hierarchy level and therefore many bytes this level
- * is, leaving us with a byte count for each level. We then just sum up the
- * byte counts across the levels to find a byte count for all levels. */
+ * 2048x2048). For each tile size, we figure out how many tiles there are at
+ * this hierarchy level and therefore many bytes this level is, leaving us with
+ * a byte count for each level. We then just sum up the byte counts across the
+ * levels to find a byte count for all levels. */
 
 static unsigned
-panfrost_raw_segment_size(
+panfrost_hierarchy_size(
                 unsigned width,
                 unsigned height,
-                unsigned masked_count,
-                unsigned end_level,
+                unsigned mask,
                 unsigned bytes_per_tile)
 {
         unsigned size = PROLOGUE_SIZE;
 
-        /* Normally we start at 16x16 tiles (MIN_TILE_SHIFT), but we add more
-         * if anything is masked off */
-
-        unsigned start_level = MIN_TILE_SHIFT + masked_count;
+        /* Iterate hierarchy levels */
 
-        /* Iterate hierarchy levels / tile sizes */
+        for (unsigned b = 0; b < (MAX_TILE_SHIFT - MIN_TILE_SHIFT); ++b) {
+                /* Check if this level is enabled */
+                if (!(mask & (1 << b)))
+                        continue;
 
-        for (unsigned i = start_level; i <= end_level; ++i) {
                 /* Shift from a level to a tile size */
-                unsigned tile_size = (1 << i);
+                unsigned tile_size = (1 << b) * MIN_TILE_SIZE;
 
-                unsigned tile_count = pan_tile_count(width, height, tile_size);
+                unsigned tile_count = pan_tile_count(width, height, tile_size, tile_size);
                 unsigned level_count = bytes_per_tile * tile_count;
 
                 size += level_count;
         }
 
         /* This size will be used as an offset, so ensure it's aligned */
-        return ALIGN_POT(size, 512);
+        return ALIGN_POT(size, 0x200);
 }
 
-/* Given a hierarchy mask and a framebuffer size, compute the size of one of
- * the segments (header or body) */
+/* Implement the formula:
+ *
+ *      0x200 + bytes_per_tile * ceil(W / w) * ceil(H / h)
+ *
+ * rounding down the answer to the nearest 0x200. This is used to compute both
+ * header and body sizes for GPUs without hierarchical tiling. Essentially,
+ * computing a single hierarchy level, since there isn't any hierarchy!
+ */
 
 static unsigned
-panfrost_segment_size(
-                unsigned width, unsigned height,
-                unsigned mask, unsigned bytes_per_tile)
+panfrost_flat_size(unsigned width, unsigned height, unsigned dim, unsigned bytes_per_tile)
 {
-        /* The tiler-disabled case should have been handled by the caller */
-        assert(mask);
+        /* First, extract the tile dimensions */
 
-        /* Some levels are enabled. Ensure that only smaller levels are
-         * disabled and there are no gaps. Theoretically the hardware is more
-         * flexible, but there's no known reason to use other configurations
-         * and this keeps the code simple. Since we know the 0x80 or 0x100 bit
-         * is set, ctz(mask) will return the number of masked off levels. */
+        unsigned tw = (1 << (dim & 0b111)) * 8;
+        unsigned th = (1 << ((dim & (0b111 << 6)) >> 6)) * 8;
 
-        unsigned masked_count = __builtin_ctz(mask);
+        /* tile_count is ceil(W/w) * ceil(H/h) */
+        unsigned raw = pan_tile_count(width, height, tw, th) * bytes_per_tile;
 
-        assert(mask & (0x80 | 0x100));
-        assert(((mask >> masked_count) & ((mask >> masked_count) + 1)) == 0);
-
-        /* Figure out the top level */
-        unsigned unused_count = __builtin_clz(mask);
-        unsigned top_bit = ((8 * sizeof(mask)) - 1) - unused_count;
-
-        /* We don't have bits for nonexistant levels below 16x16 */
-        unsigned top_level = top_bit + 4;
-
-        /* Everything looks good. Use the number of trailing zeroes we found to
-         * figure out how many smaller levels are disabled to compute the
-         * actual header size */
-
-        return panfrost_raw_segment_size(width, height,
-                        masked_count, top_level, bytes_per_tile);
+        /* Round down and add offset */
+        return 0x200 + ((raw / 0x200) * 0x200);
 }
 
-
 /* Given a hierarchy mask and a framebuffer size, compute the header size */
 
 unsigned
-panfrost_tiler_header_size(unsigned width, unsigned height, unsigned mask)
+panfrost_tiler_header_size(unsigned width, unsigned height, unsigned mask, bool hierarchy)
 {
-        mask &= HIERARCHY_MASK;
-
-        /* If no hierarchy levels are enabled, that means there is no geometry
-         * for the tiler to process, so use a minimum size. Used for clears */
-
-        if (mask == 0x00)
-                return MINIMUM_HEADER_SIZE;
-
-        return panfrost_segment_size(width, height, mask, HEADER_BYTES_PER_TILE);
+        if (hierarchy)
+                return panfrost_hierarchy_size(width, height, mask, HEADER_BYTES_PER_TILE);
+        else
+                return panfrost_flat_size(width, height, mask, HEADER_BYTES_PER_TILE);
 }
 
 /* The combined header/body is sized similarly (but it is significantly
@@ -343,14 +314,38 @@ panfrost_tiler_header_size(unsigned width, unsigned height, unsigned mask)
  */
 
 unsigned
-panfrost_tiler_full_size(unsigned width, unsigned height, unsigned mask)
+panfrost_tiler_full_size(unsigned width, unsigned height, unsigned mask, bool hierarchy)
+{
+        if (hierarchy)
+                return panfrost_hierarchy_size(width, height, mask, FULL_BYTES_PER_TILE);
+        else
+                return panfrost_flat_size(width, height, mask, FULL_BYTES_PER_TILE);
+}
+
+/* On GPUs without hierarchical tiling, we choose a tile size directly and
+ * stuff it into the field otherwise known as hierarchy mask (not a mask). */
+
+static unsigned
+panfrost_choose_tile_size(
+        unsigned width, unsigned height, unsigned vertex_count)
 {
-        mask &= HIERARCHY_MASK;
+        /* Figure out the ideal tile size. Eventually a heuristic should be
+         * used for this */
+
+        unsigned best_w = 16;
+        unsigned best_h = 16;
+
+        /* Clamp so there are less than 64 tiles in each direction */
 
-        if (mask == 0x00)
-                return MINIMUM_HEADER_SIZE;
+        best_w = MAX2(best_w, util_next_power_of_two(width / 63));
+        best_h = MAX2(best_h, util_next_power_of_two(height / 63));
 
-        return panfrost_segment_size(width, height, mask, FULL_BYTES_PER_TILE);
+        /* We have our ideal tile size, so encode */
+
+        unsigned exp_w = util_logbase2(best_w / 16);
+        unsigned exp_h = util_logbase2(best_h / 16);
+
+        return exp_w | (exp_h << 6);
 }
 
 /* In the future, a heuristic to choose a tiler hierarchy mask would go here.
@@ -362,13 +357,16 @@ panfrost_tiler_full_size(unsigned width, unsigned height, unsigned mask)
 unsigned
 panfrost_choose_hierarchy_mask(
         unsigned width, unsigned height,
-        unsigned vertex_count)
+        unsigned vertex_count, bool hierarchy)
 {
         /* If there is no geometry, we don't bother enabling anything */
 
         if (!vertex_count)
                 return 0x00;
 
+        if (!hierarchy)
+                return panfrost_choose_tile_size(width, height, vertex_count);
+
         /* Otherwise, default everything on. TODO: Proper tests */
 
         return 0xFF;
diff --git a/src/panfrost/include/panfrost-job.h b/src/panfrost/include/panfrost-job.h
index 06a45d186d3..ff0d9aa9036 100644
--- a/src/panfrost/include/panfrost-job.h
+++ b/src/panfrost/include/panfrost-job.h
@@ -1392,9 +1392,17 @@ struct mali_payload_fragment {
 /* See pan_tiler.c for derivation */
 #define MALI_HIERARCHY_MASK ((1 << 9) - 1)
 
-/* Flag disabling the tiler for clear-only jobs */
+/* Flag disabling the tiler for clear-only jobs, with
+   hierarchical tiling */
 #define MALI_TILER_DISABLED (1 << 12)
 
+/* Flag selecting userspace-generated polygon list, for clear-only jobs without
+ * hierarhical tiling. */
+#define MALI_TILER_USER 0xFFF
+
+/* Absent any geometry, the minimum size of the polygon list header */
+#define MALI_TILER_MINIMUM_HEADER_SIZE 0x200
+
 struct midgard_tiler_descriptor {
         /* Size of the entire polygon list; see pan_tiler.c for the
          * computation. It's based on hierarchical tiling */
diff --git a/src/panfrost/pandecode/decode.c b/src/panfrost/pandecode/decode.c
index 847a0d7e7b0..89992a76a79 100644
--- a/src/panfrost/pandecode/decode.c
+++ b/src/panfrost/pandecode/decode.c
@@ -513,7 +513,8 @@ pandecode_midgard_tiler_descriptor(
                 const struct midgard_tiler_descriptor *t,
                 unsigned width,
                 unsigned height,
-                bool is_fragment)
+                bool is_fragment,
+                bool has_hierarchy)
 {
         pandecode_log(".tiler = {\n");
         pandecode_indent++;
@@ -546,8 +547,8 @@ pandecode_midgard_tiler_descriptor(
         /* Now that we've sanity checked, we'll try to calculate the sizes
          * ourselves for comparison */
 
-        unsigned ref_header = panfrost_tiler_header_size(width, height, t->hierarchy_mask);
-        unsigned ref_size = panfrost_tiler_full_size(width, height, t->hierarchy_mask);
+        unsigned ref_header = panfrost_tiler_header_size(width, height, t->hierarchy_mask, has_hierarchy);
+        unsigned ref_size = panfrost_tiler_full_size(width, height, t->hierarchy_mask, has_hierarchy);
 
         if (!((ref_header == body_offset) && (ref_size == t->polygon_list_size))) {
                 pandecode_msg("XXX: bad polygon list size (expected %d / 0x%x)\n",
@@ -630,44 +631,6 @@ pandecode_midgard_tiler_descriptor(
         pandecode_log("}\n");
 }
 
-static void
-pandecode_midgard_tiler_descriptor_0x20(
-                const struct midgard_tiler_descriptor *t)
-{
-        pandecode_log(".tiler = {\n");
-        pandecode_indent++;
-
-        pandecode_prop("hierarchy_mask = 0x%" PRIx16, t->hierarchy_mask);
-        pandecode_prop("flags = 0x%" PRIx16, t->flags);
-        MEMORY_PROP(t, polygon_list);
-        MEMORY_PROP(t, polygon_list_body);
-        pandecode_prop("polygon_list_size = 0x%x", t->polygon_list_size);
-        MEMORY_PROP(t, heap_start);
-        MEMORY_PROP(t, heap_end);
-
-        /* We've never seen weights used in practice, but we know from the
-         * kernel these fields are there */
-
-        bool nonzero_weights = false;
-
-        for (unsigned w = 0; w < ARRAY_SIZE(t->weights); ++w) {
-                nonzero_weights |= t->weights[w] != 0x0;
-        }
-
-        if (nonzero_weights) {
-                pandecode_log(".weights = {");
-
-                for (unsigned w = 0; w < ARRAY_SIZE(t->weights); ++w) {
-                        pandecode_log("%d, ", t->weights[w]);
-                }
-
-                pandecode_log("},");
-        }
-
-        pandecode_indent--;
-        pandecode_log("}\n");
-}
-
 /* Information about the framebuffer passed back for
  * additional analysis */
 
@@ -792,11 +755,9 @@ pandecode_sfbd(uint64_t gpu_va, int job_no, bool is_fragment, unsigned gpu_id)
 
         MEMORY_PROP(s, unknown_address_0);
         const struct midgard_tiler_descriptor t = s->tiler;
-        if (gpu_id == 0x0720 || gpu_id == 0x0820 || gpu_id == 0x0830)
-                /* These ones don't have an "Advanced Tiling Unit" */
-                pandecode_midgard_tiler_descriptor_0x20(&t);
-        else
-                pandecode_midgard_tiler_descriptor(&t, s->width + 1, s->height + 1, is_fragment);
+
+        bool has_hierarchy = !(gpu_id == 0x0720 || gpu_id == 0x0820 || gpu_id == 0x0830);
+        pandecode_midgard_tiler_descriptor(&t, s->width + 1, s->height + 1, is_fragment, has_hierarchy);
 
         pandecode_indent--;
         pandecode_log("};\n");
@@ -1157,7 +1118,7 @@ pandecode_mfbd_bfr(uint64_t gpu_va, int job_no, bool is_fragment)
         pandecode_prop("unknown2 = 0x%x", fb->unknown2);
         MEMORY_PROP(fb, scratchpad);
         const struct midgard_tiler_descriptor t = fb->tiler;
-        pandecode_midgard_tiler_descriptor(&t, fb->width1 + 1, fb->height1 + 1, is_fragment);
+        pandecode_midgard_tiler_descriptor(&t, fb->width1 + 1, fb->height1 + 1, is_fragment, true);
 
         if (fb->zero3 || fb->zero4) {
                 pandecode_msg("XXX: framebuffer zeros tripped\n");




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