Mesa (19.2): radv: fix enabling sample shading with SampleID/SamplePosition

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Wed Dec 4 22:09:37 UTC 2019


Module: Mesa
Branch: 19.2
Commit: a3869c14c0d5a1731e07c5dceb2e8052793e208e
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=a3869c14c0d5a1731e07c5dceb2e8052793e208e

Author: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Date:   Tue Nov 26 18:29:00 2019 +0100

radv: fix enabling sample shading with SampleID/SamplePosition

When a fragment shader includes an input variable decorated with
SampleId or SamplePosition, sample shading should be enabled
because minSampleShadingFactor is expected to be 1.0.

Cc: 19.2, 19.3 <mesa-stable at lists.freedesktop.org>
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>
(cherry picked from commit 86a5fbfd4afb4fb53ab8ea0a13dda33b32f8b79b)
Conflicts resolved by Dylan Baker

---

 src/amd/vulkan/radv_pipeline.c | 31 ++++++++++++++++++++++++-------
 1 file changed, 24 insertions(+), 7 deletions(-)

diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index 654f852ab21..584d4cc5bea 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -1122,15 +1122,32 @@ radv_pipeline_init_multisample_state(struct radv_pipeline *pipeline,
 	int ps_iter_samples = 1;
 	uint32_t mask = 0xffff;
 
-	if (vkms)
+	if (vkms) {
 		ms->num_samples = vkms->rasterizationSamples;
-	else
-		ms->num_samples = 1;
 
-	if (vkms)
-		ps_iter_samples = radv_pipeline_get_ps_iter_samples(vkms);
-	if (vkms && !vkms->sampleShadingEnable && pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.force_persample) {
-		ps_iter_samples = ms->num_samples;
+		/* From the Vulkan 1.1.129 spec, 26.7. Sample Shading:
+		 *
+		 * "Sample shading is enabled for a graphics pipeline:
+		 *
+		 * - If the interface of the fragment shader entry point of the
+		 *   graphics pipeline includes an input variable decorated
+		 *   with SampleId or SamplePosition. In this case
+		 *   minSampleShadingFactor takes the value 1.0.
+		 * - Else if the sampleShadingEnable member of the
+		 *   VkPipelineMultisampleStateCreateInfo structure specified
+		 *   when creating the graphics pipeline is set to VK_TRUE. In
+		 *   this case minSampleShadingFactor takes the value of
+		 *   VkPipelineMultisampleStateCreateInfo::minSampleShading.
+		 *
+		 * Otherwise, sample shading is considered disabled."
+		 */
+		if (pipeline->shaders[MESA_SHADER_FRAGMENT]->info.info.ps.force_persample) {
+			ps_iter_samples = ms->num_samples;
+		} else {
+			ps_iter_samples = radv_pipeline_get_ps_iter_samples(vkms);
+		}
+	} else {
+		ms->num_samples = 1;
 	}
 
 	const struct VkPipelineRasterizationStateRasterizationOrderAMD *raster_order =




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