Mesa (master): st/glsl_to_nir: call gl_nir_lower_buffers() a little later
GitLab Mirror
gitlab-mirror at kemper.freedesktop.org
Fri Dec 13 00:35:41 UTC 2019
Module: Mesa
Branch: master
Commit: 144f54e483d1e1b0cd865606fecdef002bb322b1
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=144f54e483d1e1b0cd865606fecdef002bb322b1
Author: Timothy Arceri <tarceri at itsqueeze.com>
Date: Fri Dec 6 21:53:17 2019 +1100
st/glsl_to_nir: call gl_nir_lower_buffers() a little later
In a following commit we will use a NIR based builder to build the
OpenGL resource list, so we want to delay this call a little.
Ack-by: Alejandro Piñeiro <apinheiro at igalia.com>
---
src/mesa/state_tracker/st_glsl_to_nir.cpp | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
index a1b7b499cff..c252babb711 100644
--- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
@@ -405,7 +405,6 @@ st_nir_preprocess(struct st_context *st, struct gl_program *prog,
nir_var_mem_shared, nir_address_format_32bit_offset);
}
- NIR_PASS_V(nir, gl_nir_lower_buffers, shader_program);
/* Do a round of constant folding to clean up address calculations */
NIR_PASS_V(nir, nir_opt_constant_folding);
}
@@ -726,6 +725,8 @@ st_link_nir(struct gl_context *ctx,
struct gl_linked_shader *shader = linked_shader[i];
nir_shader *nir = shader->Program->nir;
+ NIR_PASS_V(nir, gl_nir_lower_buffers, shader_program);
+
/* Linked shaders are optimized in st_nir_link_shaders. Separate shaders
* and shaders with a fixed-func VS or FS are optimized here.
*/
More information about the mesa-commit
mailing list