Mesa (master): st/glsl_to_nir: call gl_nir_lower_buffers() a little later

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Fri Dec 13 00:35:41 UTC 2019


Module: Mesa
Branch: master
Commit: 144f54e483d1e1b0cd865606fecdef002bb322b1
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=144f54e483d1e1b0cd865606fecdef002bb322b1

Author: Timothy Arceri <tarceri at itsqueeze.com>
Date:   Fri Dec  6 21:53:17 2019 +1100

st/glsl_to_nir: call gl_nir_lower_buffers() a little later

In a following commit we will use a NIR based builder to build the
OpenGL resource list, so we want to delay this call a little.

Ack-by: Alejandro Piñeiro <apinheiro at igalia.com>

---

 src/mesa/state_tracker/st_glsl_to_nir.cpp | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
index a1b7b499cff..c252babb711 100644
--- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
@@ -405,7 +405,6 @@ st_nir_preprocess(struct st_context *st, struct gl_program *prog,
                  nir_var_mem_shared, nir_address_format_32bit_offset);
    }
 
-   NIR_PASS_V(nir, gl_nir_lower_buffers, shader_program);
    /* Do a round of constant folding to clean up address calculations */
    NIR_PASS_V(nir, nir_opt_constant_folding);
 }
@@ -726,6 +725,8 @@ st_link_nir(struct gl_context *ctx,
       struct gl_linked_shader *shader = linked_shader[i];
       nir_shader *nir = shader->Program->nir;
 
+      NIR_PASS_V(nir, gl_nir_lower_buffers, shader_program);
+
       /* Linked shaders are optimized in st_nir_link_shaders. Separate shaders
        * and shaders with a fixed-func VS or FS are optimized here.
        */




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