Mesa (master): ac: add missing 16-bit types to glsl_base_to_llvm_type()
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Mon Jan 14 20:22:58 UTC 2019
Module: Mesa
Branch: master
Commit: ad6ceb2872be1c49518346c556a7cc94c03fbf8c
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=ad6ceb2872be1c49518346c556a7cc94c03fbf8c
Author: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Date: Mon Jan 14 17:55:18 2019 +0100
ac: add missing 16-bit types to glsl_base_to_llvm_type()
Fix crashes with
dEQP-VK.spirv_assembly.instruction.compute.workgroup_memory.*16
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>
---
src/amd/common/ac_nir_to_llvm.c | 7 ++++++-
1 file changed, 6 insertions(+), 1 deletion(-)
diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
index 62ee925983..81a4149c32 100644
--- a/src/amd/common/ac_nir_to_llvm.c
+++ b/src/amd/common/ac_nir_to_llvm.c
@@ -3913,8 +3913,13 @@ glsl_base_to_llvm_type(struct ac_llvm_context *ac,
case GLSL_TYPE_BOOL:
case GLSL_TYPE_SUBROUTINE:
return ac->i32;
- case GLSL_TYPE_FLOAT: /* TODO handle mediump */
+ case GLSL_TYPE_INT16:
+ case GLSL_TYPE_UINT16:
+ return ac->i16;
+ case GLSL_TYPE_FLOAT:
return ac->f32;
+ case GLSL_TYPE_FLOAT16:
+ return ac->f16;
case GLSL_TYPE_INT64:
case GLSL_TYPE_UINT64:
return ac->i64;
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