Mesa (master): glsl_types: add type::bit_size and glsl_base_type_bit_size helpers

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Mon Jul 1 10:29:26 UTC 2019


Module: Mesa
Branch: master
Commit: c23522add233301f10cd7ca2d2570f10b1184815
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=c23522add233301f10cd7ca2d2570f10b1184815

Author: Alejandro Piñeiro <apinheiro at igalia.com>
Date:   Wed Feb  6 18:11:19 2019 +0100

glsl_types: add type::bit_size and glsl_base_type_bit_size helpers

Note that the nir_types glsl_get_bit_size is not a wrapper of this
one, because for bools at the nir level, we want to return size 1, but
at the glsl_types we want to return 32.

v2: reuse the new method in order to simplify is_16bit and is_32bit
    helpers (Timothy)

v3: add a comment clarifying the difference between
    glsl_base_type_bit_size and glsl_get_bit_size.

Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>

---

 src/compiler/glsl_types.h | 60 ++++++++++++++++++++++++++++++++++++++++-------
 1 file changed, 52 insertions(+), 8 deletions(-)

diff --git a/src/compiler/glsl_types.h b/src/compiler/glsl_types.h
index e986b51d523..1e550986e47 100644
--- a/src/compiler/glsl_types.h
+++ b/src/compiler/glsl_types.h
@@ -91,20 +91,55 @@ enum glsl_base_type {
    GLSL_TYPE_ERROR
 };
 
+/* Return the bit size of a type. Note that this differs from 
+ * glsl_get_bit_size in that it returns 32 bits for bools, whereas at
+ * the NIR level we would want to return 1 bit for bools.
+ */
+static unsigned glsl_base_type_bit_size(enum glsl_base_type type)
+{
+   switch (type) {
+   case GLSL_TYPE_BOOL:
+   case GLSL_TYPE_INT:
+   case GLSL_TYPE_UINT:
+   case GLSL_TYPE_FLOAT: /* TODO handle mediump */
+   case GLSL_TYPE_SUBROUTINE:
+      return 32;
+
+   case GLSL_TYPE_FLOAT16:
+   case GLSL_TYPE_UINT16:
+   case GLSL_TYPE_INT16:
+      return 16;
+
+   case GLSL_TYPE_UINT8:
+   case GLSL_TYPE_INT8:
+      return 8;
+
+   case GLSL_TYPE_DOUBLE:
+   case GLSL_TYPE_INT64:
+   case GLSL_TYPE_UINT64:
+   case GLSL_TYPE_IMAGE:
+   case GLSL_TYPE_SAMPLER:
+      return 64;
+
+   default:
+      /* For GLSL_TYPE_STRUCT etc, it should be ok to return 0. This usually
+       * happens when calling this method through is_64bit and is_16bit
+       * methods
+       */
+      return 0;
+   }
+
+   return 0;
+}
+
 static inline bool glsl_base_type_is_16bit(enum glsl_base_type type)
 {
-   return type == GLSL_TYPE_FLOAT16 ||
-          type == GLSL_TYPE_UINT16 ||
-          type == GLSL_TYPE_INT16;
+   return glsl_base_type_bit_size(type) == 16;
 }
 
 static inline bool glsl_base_type_is_64bit(enum glsl_base_type type)
 {
-   return type == GLSL_TYPE_DOUBLE ||
-          type == GLSL_TYPE_UINT64 ||
-          type == GLSL_TYPE_INT64  ||
-          type == GLSL_TYPE_IMAGE  ||
-          type == GLSL_TYPE_SAMPLER;
+   return glsl_base_type_bit_size(type) == 64;
 }
 
 static inline bool glsl_base_type_is_integer(enum glsl_base_type type)
@@ -829,6 +864,15 @@ public:
    }
 
    /**
+    * Return bit size for this type.
+    */
+   unsigned bit_size() const
+   {
+      return glsl_base_type_bit_size(this->base_type);
+   }
+
+
+   /**
     * Query whether or not a type is an atomic_uint.
     */
    bool is_atomic_uint() const




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