Mesa (master): glsl/builtin types: Set the precision on the depth range params
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Thu Jul 11 06:24:11 UTC 2019
Module: Mesa
Branch: master
Commit: eae06b34ea192360dc97c1b1b90511efb5d70a5c
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=eae06b34ea192360dc97c1b1b90511efb5d70a5c
Author: Neil Roberts <nroberts at igalia.com>
Date: Wed Jul 10 13:04:01 2019 +0200
glsl/builtin types: Set the precision on the depth range params
The members of gl_DepthRangeParameters are declared to be highp in
GLSL ES specs.
Reviewed-by: Eric Anholt <eric at anholt.net>
---
src/compiler/glsl/builtin_types.cpp | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/compiler/glsl/builtin_types.cpp b/src/compiler/glsl/builtin_types.cpp
index b29d71fa0a5..d3a28acf27b 100644
--- a/src/compiler/glsl/builtin_types.cpp
+++ b/src/compiler/glsl/builtin_types.cpp
@@ -53,9 +53,9 @@
&glsl_type::_struct_##NAME##_type;
static const struct glsl_struct_field gl_DepthRangeParameters_fields[] = {
- glsl_struct_field(glsl_type::float_type, "near"),
- glsl_struct_field(glsl_type::float_type, "far"),
- glsl_struct_field(glsl_type::float_type, "diff"),
+ glsl_struct_field(glsl_type::float_type, GLSL_PRECISION_HIGH, "near"),
+ glsl_struct_field(glsl_type::float_type, GLSL_PRECISION_HIGH, "far"),
+ glsl_struct_field(glsl_type::float_type, GLSL_PRECISION_HIGH, "diff"),
};
static const struct glsl_struct_field gl_PointParameters_fields[] = {
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