Mesa (master): virgl: add virgl_shader_binding_state

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Fri Jun 7 22:57:50 UTC 2019


Module: Mesa
Branch: master
Commit: 2e21d66d7a0aadaaea8689276564e9633262d107
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=2e21d66d7a0aadaaea8689276564e9633262d107

Author: Chia-I Wu <olvaffe at gmail.com>
Date:   Thu May 16 13:32:18 2019 -0700

virgl: add virgl_shader_binding_state

virgl_shader_binding_state will be used to manage all per-stage
shader bindings.  For now, it manages only sampler views.

This replaces virgl_textures_info and fixes some issues

 - start_slot is now honored
 - views outside of [start_slot, slart_slot+count) are unmodified
 - views are released when the context is destroyed

Signed-off-by: Chia-I Wu <olvaffe at gmail.com>
Reviewed-by: Alexandros Frantzis <alexandros.frantzis at collabora.com>

---

 src/gallium/drivers/virgl/virgl_context.c | 74 +++++++++++++++----------------
 src/gallium/drivers/virgl/virgl_context.h | 13 +++---
 2 files changed, 44 insertions(+), 43 deletions(-)

diff --git a/src/gallium/drivers/virgl/virgl_context.c b/src/gallium/drivers/virgl/virgl_context.c
index 3e6f0eae125..f02ed2d211d 100644
--- a/src/gallium/drivers/virgl/virgl_context.c
+++ b/src/gallium/drivers/virgl/virgl_context.c
@@ -91,17 +91,16 @@ static void virgl_attach_res_sampler_views(struct virgl_context *vctx,
                                            enum pipe_shader_type shader_type)
 {
    struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
-   struct virgl_textures_info *tinfo = &vctx->samplers[shader_type];
+   const struct virgl_shader_binding_state *binding =
+      &vctx->shader_bindings[shader_type];
+   uint32_t remaining_mask = binding->view_enabled_mask;
    struct virgl_resource *res;
-   uint32_t remaining_mask = tinfo->enabled_mask;
-   unsigned i;
-   while (remaining_mask) {
-      i = u_bit_scan(&remaining_mask);
-      assert(tinfo->views[i]);
 
-      res = virgl_resource(tinfo->views[i]->base.texture);
-      if (res)
-         vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
+   while (remaining_mask) {
+      int i = u_bit_scan(&remaining_mask);
+      assert(binding->views[i] && binding->views[i]->texture);
+      res = virgl_resource(binding->views[i]->texture);
+      vws->emit_res(vws, vctx->cbuf, res->hw_res, FALSE);
    }
 }
 
@@ -809,39 +808,22 @@ static void virgl_set_sampler_views(struct pipe_context *ctx,
                                    struct pipe_sampler_view **views)
 {
    struct virgl_context *vctx = virgl_context(ctx);
-   int i;
-   uint32_t disable_mask = ~((1ull << num_views) - 1);
-   struct virgl_textures_info *tinfo = &vctx->samplers[shader_type];
-   uint32_t new_mask = 0;
-   uint32_t remaining_mask;
-
-   remaining_mask = tinfo->enabled_mask & disable_mask;
-
-   while (remaining_mask) {
-      i = u_bit_scan(&remaining_mask);
-      assert(tinfo->views[i]);
-
-      pipe_sampler_view_reference((struct pipe_sampler_view **)&tinfo->views[i], NULL);
-   }
+   struct virgl_shader_binding_state *binding =
+      &vctx->shader_bindings[shader_type];
 
-   for (i = 0; i < num_views; i++) {
-      struct virgl_sampler_view *grview = virgl_sampler_view(views[i]);
-
-      if (views[i] == (struct pipe_sampler_view *)tinfo->views[i])
-         continue;
-
-      if (grview) {
-         new_mask |= 1 << i;
-         pipe_sampler_view_reference((struct pipe_sampler_view **)&tinfo->views[i], views[i]);
+   binding->view_enabled_mask &= ~u_bit_consecutive(start_slot, num_views);
+   for (unsigned i = 0; i < num_views; i++) {
+      unsigned idx = start_slot + i;
+      if (views && views[i]) {
+         pipe_sampler_view_reference(&binding->views[idx], views[i]);
+         binding->view_enabled_mask |= 1 << idx;
       } else {
-         pipe_sampler_view_reference((struct pipe_sampler_view **)&tinfo->views[i], NULL);
-         disable_mask |= 1 << i;
+         pipe_sampler_view_reference(&binding->views[idx], NULL);
       }
    }
 
-   tinfo->enabled_mask &= ~disable_mask;
-   tinfo->enabled_mask |= new_mask;
-   virgl_encode_set_sampler_views(vctx, shader_type, start_slot, num_views, tinfo->views);
+   virgl_encode_set_sampler_views(vctx, shader_type,
+         start_slot, num_views, (struct virgl_sampler_view **)binding->views);
    virgl_attach_res_sampler_views(vctx, shader_type);
 }
 
@@ -1163,16 +1145,34 @@ static void virgl_launch_grid(struct pipe_context *ctx,
 }
 
 static void
+virgl_release_shader_binding(struct virgl_context *vctx,
+                             enum pipe_shader_type shader_type)
+{
+   struct virgl_shader_binding_state *binding =
+      &vctx->shader_bindings[shader_type];
+
+   while (binding->view_enabled_mask) {
+      int i = u_bit_scan(&binding->view_enabled_mask);
+      pipe_sampler_view_reference(
+            (struct pipe_sampler_view **)&binding->views[i], NULL);
+   }
+}
+
+static void
 virgl_context_destroy( struct pipe_context *ctx )
 {
    struct virgl_context *vctx = virgl_context(ctx);
    struct virgl_screen *rs = virgl_screen(ctx->screen);
+   enum pipe_shader_type shader_type;
 
    vctx->framebuffer.zsbuf = NULL;
    vctx->framebuffer.nr_cbufs = 0;
    virgl_encoder_destroy_sub_ctx(vctx, vctx->hw_sub_ctx_id);
    virgl_flush_eq(vctx, vctx, NULL);
 
+   for (shader_type = 0; shader_type < PIPE_SHADER_TYPES; shader_type++)
+      virgl_release_shader_binding(vctx, shader_type);
+
    rs->vws->cmd_buf_destroy(vctx->cbuf);
    if (vctx->uploader)
       u_upload_destroy(vctx->uploader);
diff --git a/src/gallium/drivers/virgl/virgl_context.h b/src/gallium/drivers/virgl/virgl_context.h
index 38a39311215..ad8ba5f98f0 100644
--- a/src/gallium/drivers/virgl/virgl_context.h
+++ b/src/gallium/drivers/virgl/virgl_context.h
@@ -46,22 +46,23 @@ struct virgl_so_target {
    uint32_t handle;
 };
 
-struct virgl_textures_info {
-   struct virgl_sampler_view *views[16];
-   uint32_t enabled_mask;
-};
-
 struct virgl_rasterizer_state {
    struct pipe_rasterizer_state rs;
    uint32_t handle;
 };
 
+struct virgl_shader_binding_state {
+   struct pipe_sampler_view *views[16];
+   uint32_t view_enabled_mask;
+};
+
 struct virgl_context {
    struct pipe_context base;
    struct virgl_cmd_buf *cbuf;
    unsigned cbuf_initial_cdw;
 
-   struct virgl_textures_info samplers[PIPE_SHADER_TYPES];
+   struct virgl_shader_binding_state shader_bindings[PIPE_SHADER_TYPES];
+
    struct virgl_vertex_elements_state *vertex_elements;
 
    struct pipe_framebuffer_state framebuffer;




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