Mesa (master): radeonsi: raise the alignment of LDS memory for compute shaders
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Thu Jun 13 00:40:14 UTC 2019
Module: Mesa
Branch: master
Commit: aa737e858050239c263b06d2646f9977876b5ba2
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=aa737e858050239c263b06d2646f9977876b5ba2
Author: Nicolai Hähnle <nicolai.haehnle at amd.com>
Date: Sat May 4 12:37:36 2019 +0200
radeonsi: raise the alignment of LDS memory for compute shaders
This implies that the memory will always be at address 0, which allows
LLVM to generate slightly better code.
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
---
src/gallium/drivers/radeonsi/si_shader.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/gallium/drivers/radeonsi/si_shader.c b/src/gallium/drivers/radeonsi/si_shader.c
index 3617214ebef..ed2db3d0042 100644
--- a/src/gallium/drivers/radeonsi/si_shader.c
+++ b/src/gallium/drivers/radeonsi/si_shader.c
@@ -2217,7 +2217,7 @@ void si_declare_compute_memory(struct si_shader_context *ctx)
LLVMArrayType(ctx->i8, lds_size),
"compute_lds",
AC_ADDR_SPACE_LDS);
- LLVMSetAlignment(var, 4);
+ LLVMSetAlignment(var, 64 * 1024);
ctx->ac.lds = LLVMBuildBitCast(ctx->ac.builder, var, i8p, "");
}
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