Mesa (master): radv: disable viewport clamping even if FS doesn't write Z
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Wed Jun 19 09:15:51 UTC 2019
Module: Mesa
Branch: master
Commit: 0a313cc285c2939de9cac07f045b0b699bc208ca
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=0a313cc285c2939de9cac07f045b0b699bc208ca
Author: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Date: Tue Jun 18 18:58:40 2019 +0200
radv: disable viewport clamping even if FS doesn't write Z
This fixes new CTS dEQP-VK.pipeline.depth_range_unrestricted.*.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>
---
src/amd/vulkan/radv_pipeline.c | 4 +---
1 file changed, 1 insertion(+), 3 deletions(-)
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index 8bc0d9b53e6..e61f9647596 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -2739,7 +2739,6 @@ radv_pipeline_generate_depth_stencil_state(struct radeon_cmdbuf *ctx_cs,
const VkPipelineDepthStencilStateCreateInfo *vkds = pCreateInfo->pDepthStencilState;
RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
- struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
struct radv_render_pass_attachment *attachment = NULL;
uint32_t db_depth_control = 0, db_stencil_control = 0;
uint32_t db_render_control = 0, db_render_override2 = 0;
@@ -2788,8 +2787,7 @@ radv_pipeline_generate_depth_stencil_state(struct radeon_cmdbuf *ctx_cs,
db_render_override |= S_02800C_FORCE_HIS_ENABLE0(V_02800C_FORCE_DISABLE) |
S_02800C_FORCE_HIS_ENABLE1(V_02800C_FORCE_DISABLE);
- if (!pCreateInfo->pRasterizationState->depthClampEnable &&
- ps->info.info.ps.writes_z) {
+ if (!pCreateInfo->pRasterizationState->depthClampEnable) {
/* From VK_EXT_depth_range_unrestricted spec:
*
* "The behavior described in Primitive Clipping still applies.
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