Mesa (master): nir: Add ability for shaders to use window space coordinates.
GitLab Mirror
gitlab-mirror at kemper.freedesktop.org
Tue Mar 5 19:14:03 UTC 2019
Module: Mesa
Branch: master
Commit: 317f10bf404b562e1dda79c0636aee86beeccc2f
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=317f10bf404b562e1dda79c0636aee86beeccc2f
Author: Timur Kristóf <timur.kristof at gmail.com>
Date: Tue Feb 5 18:08:24 2019 +0100
nir: Add ability for shaders to use window space coordinates.
This patch adds a shader_info field that tells the driver to use window
space coordinates for a given vertex shader. It also enables this feature
in radeonsi (the only NIR-capable driver that supported it in TGSI),
and makes tgsi_to_nir aware of it.
Signed-Off-By: Timur Kristóf <timur.kristof at gmail.com>
Tested-by: Andre Heider <a.heider at gmail.com>
Tested-by: Rob Clark <robdclark at gmail.com>
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
Reviewed-by: Eric Anholt <eric at anholt.net>
---
src/compiler/shader_info.h | 3 +++
src/gallium/auxiliary/nir/tgsi_to_nir.c | 2 ++
src/gallium/drivers/radeonsi/si_shader_nir.c | 3 +++
3 files changed, 8 insertions(+)
diff --git a/src/compiler/shader_info.h b/src/compiler/shader_info.h
index 8fbdfab1a8e..5b229130a11 100644
--- a/src/compiler/shader_info.h
+++ b/src/compiler/shader_info.h
@@ -149,6 +149,9 @@ typedef struct shader_info {
struct {
/* Which inputs are doubles */
uint64_t double_inputs;
+
+ /* True if the shader writes position in window space coordinates pre-transform */
+ bool window_space_position;
} vs;
struct {
diff --git a/src/gallium/auxiliary/nir/tgsi_to_nir.c b/src/gallium/auxiliary/nir/tgsi_to_nir.c
index 4f30714a746..cee98444290 100644
--- a/src/gallium/auxiliary/nir/tgsi_to_nir.c
+++ b/src/gallium/auxiliary/nir/tgsi_to_nir.c
@@ -1805,6 +1805,8 @@ tgsi_to_nir(const void *tgsi_tokens,
s->num_uniforms = scan.const_file_max[0] + 1;
s->num_outputs = scan.file_max[TGSI_FILE_OUTPUT] + 1;
+ s->info.vs.window_space_position = scan.properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION];
+
c->inputs = rzalloc_array(c, struct nir_variable *, s->num_inputs);
c->outputs = rzalloc_array(c, struct nir_variable *, s->num_outputs);
diff --git a/src/gallium/drivers/radeonsi/si_shader_nir.c b/src/gallium/drivers/radeonsi/si_shader_nir.c
index 812c2172366..5e29c8f4ccd 100644
--- a/src/gallium/drivers/radeonsi/si_shader_nir.c
+++ b/src/gallium/drivers/radeonsi/si_shader_nir.c
@@ -343,6 +343,9 @@ void si_nir_scan_shader(const struct nir_shader *nir,
info->properties[TGSI_PROPERTY_NEXT_SHADER] =
pipe_shader_type_from_mesa(nir->info.next_stage);
+ info->properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION] =
+ nir->info.vs.window_space_position;
+
if (nir->info.stage == MESA_SHADER_TESS_CTRL) {
info->properties[TGSI_PROPERTY_TCS_VERTICES_OUT] =
nir->info.tess.tcs_vertices_out;
More information about the mesa-commit
mailing list