Mesa (master): svga: remove SVGA_RELOC_READ flag in SVGA3D_BindGBSurface()

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Fri Mar 8 15:00:15 UTC 2019


Module: Mesa
Branch: master
Commit: d4381cf5939cd344af16197074e56555d8b5e738
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=d4381cf5939cd344af16197074e56555d8b5e738

Author: Brian Paul <brianp at vmware.com>
Date:   Thu Mar  7 16:14:32 2019 -0700

svga: remove SVGA_RELOC_READ flag in SVGA3D_BindGBSurface()

This fixes a rendering issue where UBO updates aren't always picked
up by drawing calls.  This issue effected the Webots robotics
simulator.  VMware bug 2175527.

Testing Done: Webots replay, piglit, misc Linux games

Reviewed-by: Thomas Hellstrom <thellstrom at vmware.com>

---

 src/gallium/drivers/svga/svga_cmd.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/gallium/drivers/svga/svga_cmd.c b/src/gallium/drivers/svga/svga_cmd.c
index 5557d208171..6577c839cf0 100644
--- a/src/gallium/drivers/svga/svga_cmd.c
+++ b/src/gallium/drivers/svga/svga_cmd.c
@@ -1693,7 +1693,7 @@ SVGA3D_BindGBSurface(struct svga_winsys_context *swc,
       return PIPE_ERROR_OUT_OF_MEMORY;
 
    swc->surface_relocation(swc, &cmd->sid, &cmd->mobid, surface,
-                           SVGA_RELOC_READ | SVGA_RELOC_INTERNAL);
+                           SVGA_RELOC_READ);
 
    swc->commit(swc);
 




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