Mesa (master): radeonsi/nir: Use nir stripping pass
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Tue Mar 12 09:54:50 UTC 2019
Module: Mesa
Branch: master
Commit: 1bbe58c214b4ff7f614bfadb5c8691a2fe47ab51
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=1bbe58c214b4ff7f614bfadb5c8691a2fe47ab51
Author: Connor Abbott <cwabbott0 at gmail.com>
Date: Mon Mar 4 18:00:30 2019 +0100
radeonsi/nir: Use nir stripping pass
This reduces compilation time for my shader-db collection from around 40
seconds to 30, vs. 19 seconds for TGSI. There are still some shaders
that TGSI caches but NIR doesn't, partly because of more aggressive
cross-stage optimizations with NIR.
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
---
src/gallium/drivers/radeonsi/si_shader_nir.c | 5 +++++
1 file changed, 5 insertions(+)
diff --git a/src/gallium/drivers/radeonsi/si_shader_nir.c b/src/gallium/drivers/radeonsi/si_shader_nir.c
index 5fc1df250aa..25429fdeab7 100644
--- a/src/gallium/drivers/radeonsi/si_shader_nir.c
+++ b/src/gallium/drivers/radeonsi/si_shader_nir.c
@@ -892,6 +892,11 @@ si_lower_nir(struct si_shader_selector* sel)
} while (progress);
NIR_PASS_V(sel->nir, nir_lower_bool_to_int32);
+
+ /* Strip the resulting shader so that the shader cache is more likely
+ * to hit from other similar shaders.
+ */
+ nir_strip(sel->nir);
}
static void declare_nir_input_vs(struct si_shader_context *ctx,
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