Mesa (master): nir/algebraic: Add a couple optimizations for iabs and ishr
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Fri Mar 15 01:50:35 UTC 2019
Module: Mesa
Branch: master
Commit: 2b76de9b5dd58c444c194d4c77ef9d9643ae5ca6
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=2b76de9b5dd58c444c194d4c77ef9d9643ae5ca6
Author: Jason Ekstrand <jason.ekstrand at intel.com>
Date: Sun Mar 10 10:06:56 2019 -0500
nir/algebraic: Add a couple optimizations for iabs and ishr
Shader-db results on Kaby Lake:
total instructions in shared programs: 15225213 -> 15222365 (-0.02%)
instructions in affected programs: 43524 -> 40676 (-6.54%)
helped: 203
HURT: 0
Lots of shaders in Shadow Warrior had this pattern along with Deus Ex,
Civ, Shadow of Mordor, and several others.
Reviewed-by: Kristian H. Kristensen <hoegsberg at chromium.org>
---
src/compiler/nir/nir_opt_algebraic.py | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/src/compiler/nir/nir_opt_algebraic.py b/src/compiler/nir/nir_opt_algebraic.py
index 5b2e7ee2405..3326bbef684 100644
--- a/src/compiler/nir/nir_opt_algebraic.py
+++ b/src/compiler/nir/nir_opt_algebraic.py
@@ -439,6 +439,12 @@ optimizations = [
(('uge', '#a', ('umax', '#b', c)), ('iand', ('uge', a, b), ('uge', a, c))),
(('uge', ('umin', '#a', b), '#c'), ('iand', ('uge', a, c), ('uge', b, c))),
+ # Thanks to sign extension, the ishr(a, b) is negative if and only if a is
+ # negative.
+ (('bcsel', ('ilt', a, 0), ('ineg', ('ishr', a, b)), ('ishr', a, b)),
+ ('iabs', ('ishr', a, b))),
+ (('iabs', ('ishr', ('iabs', a), b)), ('ishr', ('iabs', a), b)),
+
(('fabs', ('slt', a, b)), ('slt', a, b)),
(('fabs', ('sge', a, b)), ('sge', a, b)),
(('fabs', ('seq', a, b)), ('seq', a, b)),
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