Mesa (master): glsl/linker: always validate explicit location among inputs

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Tue Mar 19 15:23:40 UTC 2019


Module: Mesa
Branch: master
Commit: de1bc2d19a6e4b9081a79424ffc1cd082d27f6bd
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=de1bc2d19a6e4b9081a79424ffc1cd082d27f6bd

Author: Andres Gomez <agomez at igalia.com>
Date:   Fri Dec 28 12:24:53 2018 +0200

glsl/linker: always validate explicit location among inputs

Outputs are always validated when having explicit locations and we
were trusting its outcome to catch similar problems with the inputs
since, in case of having undefined outputs for existing inputs, we
would be already reporting a linker error.

However, consider this case:

  " Shader stage n:
    ---------------

    ...

    layout(location = 0) out float a;

    ...

    Shader stage n+1:
    -----------------

    ...

    layout(location = 0) in float b;
    layout(location = 0) in float c;

    ...
  "

Currently, this won't report a linker error even though location
aliasing is happening for the inputs.

Therefore, we also need to validate the inputs independently from the
outcome of the outputs validation.

Cc: Timothy Arceri <tarceri at itsqueeze.com>
Cc: Iago Toral Quiroga <itoral at igalia.com>
Cc: Ilia Mirkin <imirkin at alum.mit.edu>
Signed-off-by: Andres Gomez <agomez at igalia.com>
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>

---

 src/compiler/glsl/link_varyings.cpp | 13 ++++++++++---
 1 file changed, 10 insertions(+), 3 deletions(-)

diff --git a/src/compiler/glsl/link_varyings.cpp b/src/compiler/glsl/link_varyings.cpp
index 2d17e06240d..b0422ef7fca 100644
--- a/src/compiler/glsl/link_varyings.cpp
+++ b/src/compiler/glsl/link_varyings.cpp
@@ -687,7 +687,8 @@ cross_validate_outputs_to_inputs(struct gl_context *ctx,
                                  gl_linked_shader *consumer)
 {
    glsl_symbol_table parameters;
-   struct explicit_location_info explicit_locations[MAX_VARYING][4] = { 0 };
+   struct explicit_location_info output_explicit_locations[MAX_VARYING][4] = { 0 };
+   struct explicit_location_info input_explicit_locations[MAX_VARYING][4] = { 0 };
 
    /* Find all shader outputs in the "producer" stage.
     */
@@ -705,7 +706,7 @@ cross_validate_outputs_to_inputs(struct gl_context *ctx,
           * differently because they do not need to have matching names.
           */
          if (!validate_explicit_variable_location(ctx,
-                                                  explicit_locations,
+                                                  output_explicit_locations,
                                                   var, prog, producer)) {
             return;
          }
@@ -763,6 +764,12 @@ cross_validate_outputs_to_inputs(struct gl_context *ctx,
                compute_variable_location_slot(input, consumer->Stage);
             unsigned slot_limit = idx + num_elements;
 
+            if (!validate_explicit_variable_location(ctx,
+                                                     input_explicit_locations,
+                                                     input, prog, consumer)) {
+               return;
+            }
+
             while (idx < slot_limit) {
                if (idx >= MAX_VARYING) {
                   linker_error(prog,
@@ -771,7 +778,7 @@ cross_validate_outputs_to_inputs(struct gl_context *ctx,
                   return;
                }
 
-               output = explicit_locations[idx][input->data.location_frac].var;
+               output = output_explicit_locations[idx][input->data.location_frac].var;
 
                if (output == NULL ||
                    input->data.location != output->data.location) {




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