Mesa (master): st/nir: Free the GLSL IR after linking.
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Thu Mar 28 16:31:25 UTC 2019
Module: Mesa
Branch: master
Commit: 1d72de3bcc9a5aa05ae612ee67ca00858f0d33fa
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=1d72de3bcc9a5aa05ae612ee67ca00858f0d33fa
Author: Kenneth Graunke <kenneth at whitecape.org>
Date: Wed Mar 27 23:09:11 2019 -0700
st/nir: Free the GLSL IR after linking.
i965 does this, and st's tgsi path does this. st/nir did not.
Cuts 138MB of memory from a DiRT Rally trace, which is about 44%
of the total GLSL IR memory.
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
---
src/mesa/state_tracker/st_glsl_to_nir.cpp | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
index 78ca83c76e7..96fc257032e 100644
--- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
@@ -839,6 +839,10 @@ st_link_nir(struct gl_context *ctx,
}
nir_sweep(shader->Program->nir);
+
+ /* The GLSL IR won't be needed anymore. */
+ ralloc_free(shader->ir);
+ shader->ir = NULL;
}
return true;
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