Mesa (master): mesa: add gl_vertex_array_object parameter to client state helpers

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Tue Nov 5 13:52:08 UTC 2019


Module: Mesa
Branch: master
Commit: a05336179314fcaba37bda12599f076000effbcd
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=a05336179314fcaba37bda12599f076000effbcd

Author: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer at amd.com>
Date:   Fri Oct 25 15:05:43 2019 +0200

mesa: add gl_vertex_array_object parameter to client state helpers

This will allow to use the same helper for the EXT_direct_state_access
implementation.

Reviewed-by: Marek Olšák <marek.olsak at amd.com>

---

 src/mesa/main/enable.c | 47 +++++++++++++++++++++++++----------------------
 1 file changed, 25 insertions(+), 22 deletions(-)

diff --git a/src/mesa/main/enable.c b/src/mesa/main/enable.c
index 8c3a9a789a9..f72a3be0591 100644
--- a/src/mesa/main/enable.c
+++ b/src/mesa/main/enable.c
@@ -58,12 +58,13 @@ update_derived_primitive_restart_state(struct gl_context *ctx)
  * Helper to enable/disable VAO client-side state.
  */
 static void
-vao_state(struct gl_context *ctx, gl_vert_attrib attr, GLboolean state)
+vao_state(struct gl_context *ctx, struct gl_vertex_array_object* vao,
+          gl_vert_attrib attr, GLboolean state)
 {
    if (state)
-      _mesa_enable_vertex_array_attrib(ctx, ctx->Array.VAO, attr);
+      _mesa_enable_vertex_array_attrib(ctx, vao, attr);
    else
-      _mesa_disable_vertex_array_attrib(ctx, ctx->Array.VAO, attr);
+      _mesa_disable_vertex_array_attrib(ctx, vao, attr);
 }
 
 
@@ -71,38 +72,39 @@ vao_state(struct gl_context *ctx, gl_vert_attrib attr, GLboolean state)
  * Helper to enable/disable client-side state.
  */
 static void
-client_state(struct gl_context *ctx, GLenum cap, GLboolean state)
+client_state(struct gl_context *ctx, struct gl_vertex_array_object* vao,
+             GLenum cap, GLboolean state)
 {
    switch (cap) {
       case GL_VERTEX_ARRAY:
-         vao_state(ctx, VERT_ATTRIB_POS, state);
+         vao_state(ctx, vao, VERT_ATTRIB_POS, state);
          break;
       case GL_NORMAL_ARRAY:
-         vao_state(ctx, VERT_ATTRIB_NORMAL, state);
+         vao_state(ctx, vao, VERT_ATTRIB_NORMAL, state);
          break;
       case GL_COLOR_ARRAY:
-         vao_state(ctx, VERT_ATTRIB_COLOR0, state);
+         vao_state(ctx, vao, VERT_ATTRIB_COLOR0, state);
          break;
       case GL_INDEX_ARRAY:
-         vao_state(ctx, VERT_ATTRIB_COLOR_INDEX, state);
+         vao_state(ctx, vao, VERT_ATTRIB_COLOR_INDEX, state);
          break;
       case GL_TEXTURE_COORD_ARRAY:
-         vao_state(ctx, VERT_ATTRIB_TEX(ctx->Array.ActiveTexture), state);
+         vao_state(ctx, vao, VERT_ATTRIB_TEX(ctx->Array.ActiveTexture), state);
          break;
       case GL_EDGE_FLAG_ARRAY:
-         vao_state(ctx, VERT_ATTRIB_EDGEFLAG, state);
+         vao_state(ctx, vao, VERT_ATTRIB_EDGEFLAG, state);
          break;
       case GL_FOG_COORDINATE_ARRAY_EXT:
-         vao_state(ctx, VERT_ATTRIB_FOG, state);
+         vao_state(ctx, vao, VERT_ATTRIB_FOG, state);
          break;
       case GL_SECONDARY_COLOR_ARRAY_EXT:
-         vao_state(ctx, VERT_ATTRIB_COLOR1, state);
+         vao_state(ctx, vao, VERT_ATTRIB_COLOR1, state);
          break;
 
       case GL_POINT_SIZE_ARRAY_OES:
          FLUSH_VERTICES(ctx, _NEW_PROGRAM);
          ctx->VertexProgram.PointSizeEnabled = state;
-         vao_state(ctx, VERT_ATTRIB_POINT_SIZE, state);
+         vao_state(ctx, vao, VERT_ATTRIB_POINT_SIZE, state);
          break;
 
       /* GL_NV_primitive_restart */
@@ -140,7 +142,8 @@ invalid_enum_error:
  *   - DisableClientStateiEXT
  */
 static void
-client_state_i(struct gl_context *ctx, GLenum cap, GLuint index, GLboolean state)
+client_state_i(struct gl_context *ctx, struct gl_vertex_array_object* vao,
+               GLenum cap, GLuint index, GLboolean state)
 {
    int saved_active;
 
@@ -160,7 +163,7 @@ client_state_i(struct gl_context *ctx, GLenum cap, GLuint index, GLboolean state
 
    saved_active = ctx->Array.ActiveTexture;
    _mesa_ClientActiveTexture(GL_TEXTURE0 + index);
-   client_state(ctx, cap, state);
+   client_state(ctx, vao, cap, state);
    _mesa_ClientActiveTexture(GL_TEXTURE0 + saved_active);
 }
 
@@ -176,7 +179,7 @@ void GLAPIENTRY
 _mesa_EnableClientState( GLenum cap )
 {
    GET_CURRENT_CONTEXT(ctx);
-   client_state( ctx, cap, GL_TRUE );
+   client_state( ctx, ctx->Array.VAO, cap, GL_TRUE );
 }
 
 
@@ -184,7 +187,7 @@ void GLAPIENTRY
 _mesa_EnableClientStateiEXT( GLenum cap, GLuint index )
 {
    GET_CURRENT_CONTEXT(ctx);
-   client_state_i(ctx, cap, index, GL_TRUE);
+   client_state_i(ctx, ctx->Array.VAO, cap, index, GL_TRUE);
 }
 
 
@@ -199,14 +202,14 @@ void GLAPIENTRY
 _mesa_DisableClientState( GLenum cap )
 {
    GET_CURRENT_CONTEXT(ctx);
-   client_state( ctx, cap, GL_FALSE );
+   client_state( ctx, ctx->Array.VAO, cap, GL_FALSE );
 }
 
 void GLAPIENTRY
 _mesa_DisableClientStateiEXT( GLenum cap, GLuint index )
 {
    GET_CURRENT_CONTEXT(ctx);
-   client_state_i(ctx, cap, index, GL_FALSE);
+   client_state_i(ctx, ctx->Array.VAO, cap, index, GL_FALSE);
 }
 
 #define CHECK_EXTENSION(EXTNAME)					\
@@ -847,7 +850,7 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
       case GL_TEXTURE_COORD_ARRAY:
          if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES)
             goto invalid_enum_error;
-         client_state( ctx, cap, state );
+         client_state( ctx, ctx->Array.VAO, cap, state );
          return;
       case GL_INDEX_ARRAY:
       case GL_EDGE_FLAG_ARRAY:
@@ -855,12 +858,12 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
       case GL_SECONDARY_COLOR_ARRAY_EXT:
          if (ctx->API != API_OPENGL_COMPAT)
             goto invalid_enum_error;
-         client_state( ctx, cap, state );
+         client_state( ctx, ctx->Array.VAO, cap, state );
          return;
       case GL_POINT_SIZE_ARRAY_OES:
          if (ctx->API != API_OPENGLES)
             goto invalid_enum_error;
-         client_state( ctx, cap, state );
+         client_state( ctx, ctx->Array.VAO, cap, state );
          return;
 
       /* GL_ARB_texture_cube_map */




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