Mesa (master): freedreno/ir3: helper to print ir if debug enabled

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Tue Nov 12 22:32:46 UTC 2019


Module: Mesa
Branch: master
Commit: 7b2166785a98a4fa8492fe1f99d1707919945a8e
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=7b2166785a98a4fa8492fe1f99d1707919945a8e

Author: Rob Clark <robdclark at chromium.org>
Date:   Fri Oct 25 09:28:54 2019 -0700

freedreno/ir3: helper to print ir if debug enabled

Signed-off-by: Rob Clark <robdclark at chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg at google.com>
Reviewed-by: Eric Anholt <eric at anholt.net>

---

 src/freedreno/ir3/ir3_compiler.h     |  9 +++++++++
 src/freedreno/ir3/ir3_compiler_nir.c | 35 +++++++----------------------------
 2 files changed, 16 insertions(+), 28 deletions(-)

diff --git a/src/freedreno/ir3/ir3_compiler.h b/src/freedreno/ir3/ir3_compiler.h
index 1eac00adccb..b5e4c3e9c61 100644
--- a/src/freedreno/ir3/ir3_compiler.h
+++ b/src/freedreno/ir3/ir3_compiler.h
@@ -115,4 +115,13 @@ shader_debug_enabled(gl_shader_stage type)
 	}
 }
 
+static inline void
+ir3_debug_print(struct ir3 *ir, const char *when)
+{
+	if (ir3_shader_debug & IR3_DBG_OPTMSGS) {
+		printf("%s:\n", when);
+		ir3_print(ir);
+	}
+}
+
 #endif /* IR3_COMPILER_H_ */
diff --git a/src/freedreno/ir3/ir3_compiler_nir.c b/src/freedreno/ir3/ir3_compiler_nir.c
index 13566dd3773..2d3668804da 100644
--- a/src/freedreno/ir3/ir3_compiler_nir.c
+++ b/src/freedreno/ir3/ir3_compiler_nir.c
@@ -3282,10 +3282,7 @@ ir3_compile_shader_nir(struct ir3_compiler *compiler,
 	if (so->binning_pass && (ctx->compiler->gpu_id < 600))
 		fixup_binning_pass(ctx);
 
-	if (ir3_shader_debug & IR3_DBG_OPTMSGS) {
-		printf("BEFORE CP:\n");
-		ir3_print(ir);
-	}
+	ir3_debug_print(ir, "BEFORE CP");
 
 	ir3_cp(ir, so);
 
@@ -3337,10 +3334,7 @@ ir3_compile_shader_nir(struct ir3_compiler *compiler,
 		}
 	}
 
-	if (ir3_shader_debug & IR3_DBG_OPTMSGS) {
-		printf("BEFORE GROUPING:\n");
-		ir3_print(ir);
-	}
+	ir3_debug_print(ir, "BEFORE GROUPING");
 
 	ir3_sched_add_deps(ir);
 
@@ -3349,17 +3343,11 @@ ir3_compile_shader_nir(struct ir3_compiler *compiler,
 	 */
 	ir3_group(ir);
 
-	if (ir3_shader_debug & IR3_DBG_OPTMSGS) {
-		printf("AFTER GROUPING:\n");
-		ir3_print(ir);
-	}
+	ir3_debug_print(ir, "AFTER GROUPING");
 
 	ir3_depth(ir, so);
 
-	if (ir3_shader_debug & IR3_DBG_OPTMSGS) {
-		printf("AFTER DEPTH:\n");
-		ir3_print(ir);
-	}
+	ir3_debug_print(ir, "AFTER DEPTH");
 
 	/* do Sethi–Ullman numbering before scheduling: */
 	ir3_sun(ir);
@@ -3374,10 +3362,7 @@ ir3_compile_shader_nir(struct ir3_compiler *compiler,
 		ir3_a6xx_fixup_atomic_dests(ir, so);
 	}
 
-	if (ir3_shader_debug & IR3_DBG_OPTMSGS) {
-		printf("AFTER SCHED:\n");
-		ir3_print(ir);
-	}
+	ir3_debug_print(ir, "AFTER SCHED");
 
 	/* Pre-assign VS inputs on a6xx+ binning pass shader, to align
 	 * with draw pass VS, so binning and draw pass can both use the
@@ -3449,10 +3434,7 @@ ir3_compile_shader_nir(struct ir3_compiler *compiler,
 		goto out;
 	}
 
-	if (ir3_shader_debug & IR3_DBG_OPTMSGS) {
-		printf("AFTER RA:\n");
-		ir3_print(ir);
-	}
+	ir3_debug_print(ir, "AFTER RA");
 
 	if (so->type == MESA_SHADER_FRAGMENT)
 		pack_inlocs(ctx);
@@ -3509,10 +3491,7 @@ ir3_compile_shader_nir(struct ir3_compiler *compiler,
 	 */
 	ir3_legalize(ir, &so->has_ssbo, &so->need_pixlod, &max_bary);
 
-	if (ir3_shader_debug & IR3_DBG_OPTMSGS) {
-		printf("AFTER LEGALIZE:\n");
-		ir3_print(ir);
-	}
+	ir3_debug_print(ir, "AFTER LEGALIZE");
 
 	/* Set (ss)(sy) on first TCS and GEOMETRY instructions, since we don't
 	 * know what we might have to wait on when coming in from VS chsh.




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