Mesa (master): glsl: handle max uniform limits with lower_const_arrays_to_uniforms

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Thu Nov 28 16:12:59 UTC 2019


Module: Mesa
Branch: master
Commit: d61a21f439386b12752d498b1b1c85a891c50bc8
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=d61a21f439386b12752d498b1b1c85a891c50bc8

Author: Tapani Pälli <tapani.palli at intel.com>
Date:   Fri Nov  8 08:17:17 2019 +0200

glsl: handle max uniform limits with lower_const_arrays_to_uniforms

Fixes arb_tessellation_shader-large-uniforms Piglit test.

Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>

---

 src/compiler/glsl/ir_optimization.h                |  2 +-
 src/compiler/glsl/linker.cpp                       |  4 ++-
 .../glsl/lower_const_arrays_to_uniforms.cpp        | 39 ++++++++++++++++++++--
 3 files changed, 40 insertions(+), 5 deletions(-)

diff --git a/src/compiler/glsl/ir_optimization.h b/src/compiler/glsl/ir_optimization.h
index e027654d3a0..cd0be38e56f 100644
--- a/src/compiler/glsl/ir_optimization.h
+++ b/src/compiler/glsl/ir_optimization.h
@@ -140,7 +140,7 @@ bool lower_variable_index_to_cond_assign(gl_shader_stage stage,
     exec_list *instructions, bool lower_input, bool lower_output,
     bool lower_temp, bool lower_uniform);
 bool lower_quadop_vector(exec_list *instructions, bool dont_lower_swz);
-bool lower_const_arrays_to_uniforms(exec_list *instructions, unsigned stage);
+bool lower_const_arrays_to_uniforms(exec_list *instructions, unsigned stage, unsigned max_uniform_components);
 bool lower_clip_cull_distance(struct gl_shader_program *prog,
                               gl_linked_shader *shader);
 void lower_output_reads(unsigned stage, exec_list *instructions);
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index 977d91f5118..912d15c825e 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -5196,8 +5196,10 @@ link_shaders(struct gl_context *ctx, struct gl_shader_program *prog)
 
       /* Call opts after lowering const arrays to copy propagate things. */
       if (ctx->Const.GLSLLowerConstArrays &&
-          lower_const_arrays_to_uniforms(prog->_LinkedShaders[i]->ir, i))
+          lower_const_arrays_to_uniforms(prog->_LinkedShaders[i]->ir, i,
+                                         ctx->Const.Program[i].MaxUniformComponents))
          linker_optimisation_loop(ctx, prog->_LinkedShaders[i]->ir, i);
+
    }
 
    /* Validation for special cases where we allow sampler array indexing
diff --git a/src/compiler/glsl/lower_const_arrays_to_uniforms.cpp b/src/compiler/glsl/lower_const_arrays_to_uniforms.cpp
index 73b9b542448..dbca6321bea 100644
--- a/src/compiler/glsl/lower_const_arrays_to_uniforms.cpp
+++ b/src/compiler/glsl/lower_const_arrays_to_uniforms.cpp
@@ -45,11 +45,13 @@
 namespace {
 class lower_const_array_visitor : public ir_rvalue_visitor {
 public:
-   lower_const_array_visitor(exec_list *insts, unsigned s)
+   lower_const_array_visitor(exec_list *insts, unsigned s,
+                             unsigned available_uni_components)
    {
       instructions = insts;
       stage = s;
       const_count = 0;
+      free_uni_components = available_uni_components;
       progress = false;
    }
 
@@ -66,6 +68,7 @@ private:
    exec_list *instructions;
    unsigned stage;
    unsigned const_count;
+   unsigned free_uni_components;
    bool progress;
 };
 
@@ -85,6 +88,15 @@ lower_const_array_visitor::handle_rvalue(ir_rvalue **rvalue)
    if (!con || !con->type->is_array())
       return;
 
+   /* How many uniform component slots are required? */
+   unsigned component_slots = con->type->component_slots();
+
+   /* We would utilize more than is available, bail out. */
+   if (component_slots > free_uni_components)
+      return;
+
+   free_uni_components -= component_slots;
+
    void *mem_ctx = ralloc_parent(con);
 
    /* In the very unlikely event of 4294967295 constant arrays in a single
@@ -116,9 +128,30 @@ lower_const_array_visitor::handle_rvalue(ir_rvalue **rvalue)
 
 } /* anonymous namespace */
 
+
+static unsigned
+count_uniforms(exec_list *instructions)
+{
+   unsigned total = 0;
+
+   foreach_in_list(ir_instruction, node, instructions) {
+      ir_variable *const var = node->as_variable();
+
+      if (!var || var->data.mode != ir_var_uniform)
+         continue;
+
+      total += var->type->component_slots();
+   }
+   return total;
+}
+
 bool
-lower_const_arrays_to_uniforms(exec_list *instructions, unsigned stage)
+lower_const_arrays_to_uniforms(exec_list *instructions, unsigned stage,
+                               unsigned max_uniform_components)
 {
-   lower_const_array_visitor v(instructions, stage);
+   unsigned uniform_components = count_uniforms(instructions);
+   unsigned free_uniform_slots = max_uniform_components - uniform_components;
+
+   lower_const_array_visitor v(instructions, stage, free_uniform_slots);
    return v.run();
 }




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