Mesa (master): Revert "radv: disable viewport clamping even if FS doesn't write Z"
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Wed Oct 2 18:29:58 UTC 2019
Module: Mesa
Branch: master
Commit: 43041627445540afda1a05d11861935963660344
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=43041627445540afda1a05d11861935963660344
Author: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Date: Wed Oct 2 19:34:52 2019 +0200
Revert "radv: disable viewport clamping even if FS doesn't write Z"
This was actually the wrong fix.
This reverts commit 0a313cc285c2939de9cac07f045b0b699bc208ca.
Reviewed-by: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>
---
src/amd/vulkan/radv_pipeline.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index cc30cb445e4..0d14ba2eda6 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -3395,6 +3395,7 @@ radv_pipeline_generate_depth_stencil_state(struct radeon_cmdbuf *ctx_cs,
const VkPipelineDepthStencilStateCreateInfo *vkds = pCreateInfo->pDepthStencilState;
RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
+ struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
struct radv_render_pass_attachment *attachment = NULL;
uint32_t db_depth_control = 0, db_stencil_control = 0;
uint32_t db_render_control = 0, db_render_override2 = 0;
@@ -3443,7 +3444,8 @@ radv_pipeline_generate_depth_stencil_state(struct radeon_cmdbuf *ctx_cs,
db_render_override |= S_02800C_FORCE_HIS_ENABLE0(V_02800C_FORCE_DISABLE) |
S_02800C_FORCE_HIS_ENABLE1(V_02800C_FORCE_DISABLE);
- if (!pCreateInfo->pRasterizationState->depthClampEnable) {
+ if (!pCreateInfo->pRasterizationState->depthClampEnable &&
+ ps->info.info.ps.writes_z) {
/* From VK_EXT_depth_range_unrestricted spec:
*
* "The behavior described in Primitive Clipping still applies.
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