Mesa (master): intel/isl: set vertical surface alignment on null surfaces
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Sat Oct 5 21:07:55 UTC 2019
Module: Mesa
Branch: master
Commit: 12bf1308c41273e9ac9e7a7cdc48c2c594164d60
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=12bf1308c41273e9ac9e7a7cdc48c2c594164d60
Author: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
Date: Fri Oct 4 15:51:54 2019 +0300
intel/isl: set vertical surface alignment on null surfaces
Just following the spec. Somewhat unclear whether this applies to NULL
surfaces.
Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/intel/isl/isl_surface_state.c | 13 +++++++++++++
1 file changed, 13 insertions(+)
diff --git a/src/intel/isl/isl_surface_state.c b/src/intel/isl/isl_surface_state.c
index 4f61c1012d9..c1e91ffe963 100644
--- a/src/intel/isl/isl_surface_state.c
+++ b/src/intel/isl/isl_surface_state.c
@@ -804,6 +804,19 @@ isl_genX(null_fill_state)(void *state, struct isl_extent3d size)
.TiledSurface = true,
.TileWalk = TILEWALK_YMAJOR,
#endif
+#if GEN_GEN == 7
+ /* According to PRMs: "Volume 4 Part 1: Subsystem and Cores – Shared
+ * Functions"
+ *
+ * RENDER_SURFACE_STATE::Surface Vertical Alignment
+ *
+ * "This field must be set to VALIGN_4 for all tiled Y Render Target
+ * surfaces."
+ *
+ * Affect IVB, HSW.
+ */
+ .SurfaceVerticalAlignment = VALIGN_4,
+#endif
.Width = size.width - 1,
.Height = size.height - 1,
.Depth = size.depth - 1,
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