Mesa (staging/19.1): Revert "radv: disable viewport clamping even if FS doesn't write Z"

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Mon Oct 7 12:41:27 UTC 2019


Module: Mesa
Branch: staging/19.1
Commit: 40c2c89bbf329fee5823b9dca5afeaf7d5644d48
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=40c2c89bbf329fee5823b9dca5afeaf7d5644d48

Author: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Date:   Wed Oct  2 19:34:52 2019 +0200

Revert "radv: disable viewport clamping even if FS doesn't write Z"

This was actually the wrong fix.

This reverts commit 0a313cc285c2939de9cac07f045b0b699bc208ca.

Reviewed-by: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>
(cherry picked from commit 43041627445540afda1a05d11861935963660344)

---

 src/amd/vulkan/radv_pipeline.c | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index cfa374cd437..e54da4167b9 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -2713,6 +2713,7 @@ radv_pipeline_generate_depth_stencil_state(struct radeon_cmdbuf *ctx_cs,
 	const VkPipelineDepthStencilStateCreateInfo *vkds = pCreateInfo->pDepthStencilState;
 	RADV_FROM_HANDLE(radv_render_pass, pass, pCreateInfo->renderPass);
 	struct radv_subpass *subpass = pass->subpasses + pCreateInfo->subpass;
+	struct radv_shader_variant *ps = pipeline->shaders[MESA_SHADER_FRAGMENT];
 	struct radv_render_pass_attachment *attachment = NULL;
 	uint32_t db_depth_control = 0, db_stencil_control = 0;
 	uint32_t db_render_control = 0, db_render_override2 = 0;
@@ -2761,7 +2762,8 @@ radv_pipeline_generate_depth_stencil_state(struct radeon_cmdbuf *ctx_cs,
 	db_render_override |= S_02800C_FORCE_HIS_ENABLE0(V_02800C_FORCE_DISABLE) |
 			      S_02800C_FORCE_HIS_ENABLE1(V_02800C_FORCE_DISABLE);
 
-	if (!pCreateInfo->pRasterizationState->depthClampEnable) {
+	if (!pCreateInfo->pRasterizationState->depthClampEnable &&
+	    ps->info.info.ps.writes_z) {
 		/* From VK_EXT_depth_range_unrestricted spec:
 		 *
 		 * "The behavior described in Primitive Clipping still applies.




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