Mesa (master): pan/midgard: Allow COMPUTE jobs in panfrost_bo_access_for_stage
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Wed Oct 16 12:18:35 UTC 2019
Module: Mesa
Branch: master
Commit: 01a78dbbabb5be3aef2d3856a8d06f524b5b4cfc
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=01a78dbbabb5be3aef2d3856a8d06f524b5b4cfc
Author: Alyssa Rosenzweig <alyssa.rosenzweig at collabora.com>
Date: Sat Oct 12 11:30:52 2019 -0400
pan/midgard: Allow COMPUTE jobs in panfrost_bo_access_for_stage
Fixes: ada752afe40 ("panfrost: Extend the panfrost_batch_add_bo() API to pass access flags")
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig at collabora.com>
---
src/gallium/drivers/panfrost/pan_bo.h | 8 +++++++-
1 file changed, 7 insertions(+), 1 deletion(-)
diff --git a/src/gallium/drivers/panfrost/pan_bo.h b/src/gallium/drivers/panfrost/pan_bo.h
index 022a56d9ca3..78e9b7526e0 100644
--- a/src/gallium/drivers/panfrost/pan_bo.h
+++ b/src/gallium/drivers/panfrost/pan_bo.h
@@ -108,11 +108,17 @@ struct panfrost_bo {
uint32_t gpu_access;
};
+/* If a BO is accessed for a particular shader stage, will it be in the primary
+ * batch (vertex/tiler) or the secondary batch (fragment)? Anything but
+ * fragment will be primary, e.g. compute jobs will be considered
+ * "vertex/tiler" by analogy */
+
static inline uint32_t
panfrost_bo_access_for_stage(enum pipe_shader_type stage)
{
assert(stage == PIPE_SHADER_FRAGMENT ||
- stage == PIPE_SHADER_VERTEX);
+ stage == PIPE_SHADER_VERTEX ||
+ stage == PIPE_SHADER_COMPUTE);
return stage == PIPE_SHADER_FRAGMENT ?
PAN_BO_ACCESS_FRAGMENT :
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