Mesa (master): lima: fix PP stack size
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Sun Oct 20 02:01:53 UTC 2019
Module: Mesa
Branch: master
Commit: 7ceafa4b40743f447998915deb83d42939d6faa6
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=7ceafa4b40743f447998915deb83d42939d6faa6
Author: Vasily Khoruzhick <anarsoul at gmail.com>
Date: Fri Oct 18 18:06:56 2019 -0700
lima: fix PP stack size
PP stack size should be set to maximum PP stack size, not to stack size of
last shader.
Fixes: 27e7603c344a ("lima: fix ppir spill stack allocation")
Tested-by: Icenowy Zheng <icenowy at aosc.io>
Reviewed-by: Erico Nunes <nunes.erico at gmail.com>
Signed-off-by: Vasily Khoruzhick <anarsoul at gmail.com>
---
src/gallium/drivers/lima/lima_draw.c | 3 +--
1 file changed, 1 insertion(+), 2 deletions(-)
diff --git a/src/gallium/drivers/lima/lima_draw.c b/src/gallium/drivers/lima/lima_draw.c
index 3d22ae92781..e4db471fe30 100644
--- a/src/gallium/drivers/lima/lima_draw.c
+++ b/src/gallium/drivers/lima/lima_draw.c
@@ -1438,8 +1438,7 @@ lima_pack_pp_frame_reg(struct lima_context *ctx, uint32_t *frame_reg,
/* These are "stack size" and "stack offset" shifted,
* here they are assumed to be always the same. */
- uint32_t fs_stack_size = ctx->fs ? ctx->fs->stack_size : 0;
- frame->fragment_stack_size = fs_stack_size << 16 | fs_stack_size;
+ frame->fragment_stack_size = ctx->pp_max_stack_size << 16 | ctx->pp_max_stack_size;
/* related with MSAA and different value when r4p0/r7p0 */
frame->supersampled_height = fb->base.height * 2 - 1;
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