Mesa (master): util/disk_cache: finish all queue jobs in destroy instead of killing them

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Thu Oct 24 00:23:31 UTC 2019


Module: Mesa
Branch: master
Commit: e096011def908b4ac08c8e7437ffaf8bd7f46819
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=e096011def908b4ac08c8e7437ffaf8bd7f46819

Author: Marek Olšák <marek.olsak at amd.com>
Date:   Wed Oct 23 16:15:37 2019 -0400

util/disk_cache: finish all queue jobs in destroy instead of killing them

If there are queued shaders to be written to disk, wait for that.

Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>

---

 src/util/disk_cache.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/util/disk_cache.c b/src/util/disk_cache.c
index 77af64ed3b0..0cd92ca2d5b 100644
--- a/src/util/disk_cache.c
+++ b/src/util/disk_cache.c
@@ -440,6 +440,7 @@ void
 disk_cache_destroy(struct disk_cache *cache)
 {
    if (cache && !cache->path_init_failed) {
+      util_queue_finish(&cache->cache_queue);
       util_queue_destroy(&cache->cache_queue);
       munmap(cache->index_mmap, cache->index_mmap_size);
    }




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