Mesa (master): radv: Call nir_propagate_invariant()
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Thu Sep 5 12:27:32 UTC 2019
Module: Mesa
Branch: master
Commit: 3f5b541fc8b2aae6e71783b7a9bb8eb2ffa3a74d
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=3f5b541fc8b2aae6e71783b7a9bb8eb2ffa3a74d
Author: Connor Abbott <cwabbott0 at gmail.com>
Date: Thu Sep 5 13:57:11 2019 +0200
radv: Call nir_propagate_invariant()
Without this, invariant qualifiers don't do anything. Together with a
fix to the game, this fixes flickering in No Man's Sky.
Cc: mesa-stable at lists.freedesktop.org
Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/amd/vulkan/radv_shader.c | 2 ++
1 file changed, 2 insertions(+)
diff --git a/src/amd/vulkan/radv_shader.c b/src/amd/vulkan/radv_shader.c
index 729aabaf272..1ab64a6e328 100644
--- a/src/amd/vulkan/radv_shader.c
+++ b/src/amd/vulkan/radv_shader.c
@@ -389,6 +389,8 @@ radv_shader_compile_to_nir(struct radv_device *device,
NIR_PASS_V(nir, nir_remove_dead_variables,
nir_var_shader_in | nir_var_shader_out | nir_var_system_value);
+ NIR_PASS_V(nir, nir_propagate_invariant);
+
NIR_PASS_V(nir, nir_lower_system_values);
NIR_PASS_V(nir, nir_lower_clip_cull_distance_arrays);
NIR_PASS_V(nir, radv_nir_lower_ycbcr_textures, layout);
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