Mesa (master): radv: do not pass all compiler options to the shader info pass

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Tue Sep 10 07:53:46 UTC 2019


Module: Mesa
Branch: master
Commit: 8cf297c7b14a04ca587bcbc5cce9e61bcaed5a5a
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=8cf297c7b14a04ca587bcbc5cce9e61bcaed5a5a

Author: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Date:   Tue Sep  3 09:49:14 2019 +0200

radv: do not pass all compiler options to the shader info pass

Only the pipeline layout and the shader keys are needed.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>

---

 src/amd/vulkan/radv_nir_to_llvm.c |  6 +++--
 src/amd/vulkan/radv_private.h     |  4 ++-
 src/amd/vulkan/radv_shader_info.c | 51 ++++++++++++++++++++-------------------
 3 files changed, 33 insertions(+), 28 deletions(-)

diff --git a/src/amd/vulkan/radv_nir_to_llvm.c b/src/amd/vulkan/radv_nir_to_llvm.c
index 1b77bd70eec..916f43924c5 100644
--- a/src/amd/vulkan/radv_nir_to_llvm.c
+++ b/src/amd/vulkan/radv_nir_to_llvm.c
@@ -4148,7 +4148,8 @@ LLVMModuleRef ac_translate_nir_to_llvm(struct ac_llvm_compiler *ac_llvm,
 	radv_nir_shader_info_init(shader_info);
 
 	for(int i = 0; i < shader_count; ++i)
-		radv_nir_shader_info_pass(shaders[i], options, shader_info);
+		radv_nir_shader_info_pass(shaders[i], options->layout,
+					  &options->key, shader_info);
 
 	for (i = 0; i < MAX_SETS; i++)
 		shader_info->user_sgprs_locs.descriptor_sets[i].sgpr_idx = -1;
@@ -4591,7 +4592,8 @@ radv_compile_gs_copy_shader(struct ac_llvm_compiler *ac_llvm,
 	ctx.stage = MESA_SHADER_VERTEX;
 	ctx.shader = geom_shader;
 
-	radv_nir_shader_info_pass(geom_shader, options, shader_info);
+	radv_nir_shader_info_pass(geom_shader, options->layout, &options->key,
+				  shader_info);
 
 	create_function(&ctx, MESA_SHADER_VERTEX, false, MESA_SHADER_VERTEX);
 
diff --git a/src/amd/vulkan/radv_private.h b/src/amd/vulkan/radv_private.h
index a9c0fc6a97b..bf62ccc9c1d 100644
--- a/src/amd/vulkan/radv_private.h
+++ b/src/amd/vulkan/radv_private.h
@@ -2129,9 +2129,11 @@ unsigned radv_nir_get_max_workgroup_size(enum chip_class chip_class,
 
 /* radv_shader_info.h */
 struct radv_shader_info;
+struct radv_shader_variant_key;
 
 void radv_nir_shader_info_pass(const struct nir_shader *nir,
-			       const struct radv_nir_compiler_options *options,
+			       const struct radv_pipeline_layout *layout,
+			       const struct radv_shader_variant_key *key,
 			       struct radv_shader_info *info);
 
 void radv_nir_shader_info_init(struct radv_shader_info *info);
diff --git a/src/amd/vulkan/radv_shader_info.c b/src/amd/vulkan/radv_shader_info.c
index 1ff429e63fd..b839d20f1e0 100644
--- a/src/amd/vulkan/radv_shader_info.c
+++ b/src/amd/vulkan/radv_shader_info.c
@@ -377,7 +377,7 @@ gather_info_block(const nir_shader *nir, const nir_block *block,
 static void
 gather_info_input_decl_vs(const nir_shader *nir, const nir_variable *var,
 			  struct radv_shader_info *info,
-			  const struct radv_nir_compiler_options *options)
+			  const struct radv_shader_variant_key *key)
 {
 	unsigned attrib_count = glsl_count_attribute_slots(var->type, true);
 	int idx = var->data.location;
@@ -388,7 +388,7 @@ gather_info_input_decl_vs(const nir_shader *nir, const nir_variable *var,
 	for (unsigned i = 0; i < attrib_count; ++i) {
 		unsigned attrib_index = var->data.location + i - VERT_ATTRIB_GENERIC0;
 
-		if (options->key.vs.instance_rate_inputs & (1u << attrib_index))
+		if (key->vs.instance_rate_inputs & (1u << attrib_index))
 			info->vs.needs_instance_id = true;
 	}
 }
@@ -466,11 +466,11 @@ gather_info_input_decl_ps(const nir_shader *nir, const nir_variable *var,
 static void
 gather_info_input_decl(const nir_shader *nir, const nir_variable *var,
 		       struct radv_shader_info *info,
-		       const struct radv_nir_compiler_options *options)
+		       const struct radv_shader_variant_key *key)
 {
 	switch (nir->info.stage) {
 	case MESA_SHADER_VERTEX:
-		gather_info_input_decl_vs(nir, var, info, options);
+		gather_info_input_decl_vs(nir, var, info, key);
 		break;
 	case MESA_SHADER_FRAGMENT:
 		gather_info_input_decl_ps(nir, var, info);
@@ -531,7 +531,7 @@ gather_info_output_decl_gs(const nir_shader *nir, const nir_variable *var,
 static void
 gather_info_output_decl(const nir_shader *nir, const nir_variable *var,
 			struct radv_shader_info *info,
-			const struct radv_nir_compiler_options *options)
+			const struct radv_shader_variant_key *key)
 {
 	struct radv_vs_output_info *vs_info = NULL;
 
@@ -540,11 +540,11 @@ gather_info_output_decl(const nir_shader *nir, const nir_variable *var,
 		gather_info_output_decl_ps(nir, var, info);
 		break;
 	case MESA_SHADER_VERTEX:
-		if (!options->key.vs_common_out.as_ls &&
-		    !options->key.vs_common_out.as_es)
+		if (!key->vs_common_out.as_ls &&
+		    !key->vs_common_out.as_es)
 			vs_info = &info->vs.outinfo;
 
-		if (options->key.vs_common_out.as_ls)
+		if (key->vs_common_out.as_ls)
 			gather_info_output_decl_ls(nir, var, info);
 		break;
 	case MESA_SHADER_GEOMETRY:
@@ -552,7 +552,7 @@ gather_info_output_decl(const nir_shader *nir, const nir_variable *var,
 		gather_info_output_decl_gs(nir, var, info);
 		break;
 	case MESA_SHADER_TESS_EVAL:
-		if (!options->key.vs_common_out.as_es)
+		if (!key->vs_common_out.as_es)
 			vs_info = &info->tes.outinfo;
 		break;
 	default:
@@ -626,27 +626,28 @@ radv_nir_shader_info_init(struct radv_shader_info *info)
 
 void
 radv_nir_shader_info_pass(const struct nir_shader *nir,
-			  const struct radv_nir_compiler_options *options,
+			  const struct radv_pipeline_layout *layout,
+			  const struct radv_shader_variant_key *key,
 			  struct radv_shader_info *info)
 {
 	struct nir_function *func =
 		(struct nir_function *)exec_list_get_head_const(&nir->functions);
 
-	if (options->layout && options->layout->dynamic_offset_count &&
-	    (options->layout->dynamic_shader_stages & mesa_to_vk_shader_stage(nir->info.stage))) {
+	if (layout && layout->dynamic_offset_count &&
+	    (layout->dynamic_shader_stages & mesa_to_vk_shader_stage(nir->info.stage))) {
 		info->loads_push_constants = true;
 		info->loads_dynamic_offsets = true;
 	}
 
 	nir_foreach_variable(variable, &nir->inputs)
-		gather_info_input_decl(nir, variable, info, options);
+		gather_info_input_decl(nir, variable, info, key);
 
 	nir_foreach_block(block, func->impl) {
 		gather_info_block(nir, block, info);
 	}
 
 	nir_foreach_variable(variable, &nir->outputs)
-		gather_info_output_decl(nir, variable, info, options);
+		gather_info_output_decl(nir, variable, info, key);
 
 	if (nir->info.stage == MESA_SHADER_VERTEX ||
 	    nir->info.stage == MESA_SHADER_TESS_EVAL ||
@@ -654,7 +655,7 @@ radv_nir_shader_info_pass(const struct nir_shader *nir,
 		gather_xfb_info(nir, info);
 
 	/* Make sure to export the LayerID if the fragment shader needs it. */
-	if (options->key.vs_common_out.export_layer_id) {
+	if (key->vs_common_out.export_layer_id) {
 		switch (nir->info.stage) {
 		case MESA_SHADER_VERTEX:
 			info->vs.output_usage_mask[VARYING_SLOT_LAYER] |= 0x1;
@@ -671,7 +672,7 @@ radv_nir_shader_info_pass(const struct nir_shader *nir,
 	}
 
 	/* Make sure to export the LayerID if the subpass has multiviews. */
-	if (options->key.has_multiview_view_index) {
+	if (key->has_multiview_view_index) {
 		switch (nir->info.stage) {
 		case MESA_SHADER_VERTEX:
 			info->vs.outinfo.writes_layer = true;
@@ -688,7 +689,7 @@ radv_nir_shader_info_pass(const struct nir_shader *nir,
 	}
 
 	/* Make sure to export the PrimitiveID if the fragment shader needs it. */
-	if (options->key.vs_common_out.export_prim_id) {
+	if (key->vs_common_out.export_prim_id) {
 		switch (nir->info.stage) {
 		case MESA_SHADER_VERTEX:
 			info->vs.outinfo.export_prim_id = true;
@@ -728,18 +729,18 @@ radv_nir_shader_info_pass(const struct nir_shader *nir,
                 info->tes.spacing = nir->info.tess.spacing;
                 info->tes.ccw = nir->info.tess.ccw;
                 info->tes.point_mode = nir->info.tess.point_mode;
-                info->tes.as_es = options->key.vs_common_out.as_es;
-                info->tes.export_prim_id = options->key.vs_common_out.export_prim_id;
-                info->is_ngg = options->key.vs_common_out.as_ngg;
+                info->tes.as_es = key->vs_common_out.as_es;
+                info->tes.export_prim_id = key->vs_common_out.export_prim_id;
+                info->is_ngg = key->vs_common_out.as_ngg;
                 break;
         case MESA_SHADER_TESS_CTRL:
                 info->tcs.tcs_vertices_out = nir->info.tess.tcs_vertices_out;
                 break;
         case MESA_SHADER_VERTEX:
-                info->vs.as_es = options->key.vs_common_out.as_es;
-                info->vs.as_ls = options->key.vs_common_out.as_ls;
-                info->vs.export_prim_id = options->key.vs_common_out.export_prim_id;
-                info->is_ngg = options->key.vs_common_out.as_ngg;
+                info->vs.as_es = key->vs_common_out.as_es;
+                info->vs.as_ls = key->vs_common_out.as_ls;
+                info->vs.export_prim_id = key->vs_common_out.export_prim_id;
+                info->is_ngg = key->vs_common_out.as_ngg;
                 break;
         default:
                 break;
@@ -757,7 +758,7 @@ radv_nir_shader_info_pass(const struct nir_shader *nir,
 	/* Compute the ESGS item size for VS or TES as ES. */
 	if ((nir->info.stage == MESA_SHADER_VERTEX ||
 	     nir->info.stage == MESA_SHADER_TESS_EVAL) &&
-	    options->key.vs_common_out.as_es) {
+	    key->vs_common_out.as_es) {
 		struct radv_es_output_info *es_info =
 			nir->info.stage == MESA_SHADER_VERTEX ? &info->vs.es_info : &info->tes.es_info;
 		uint32_t max_output_written = 0;




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