Mesa (master): anv: fix descriptor limits on gen8
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Thu Sep 19 14:32:16 UTC 2019
Module: Mesa
Branch: master
Commit: 5ec5fecc26d1818157298c8507ba208f9f3501a1
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=5ec5fecc26d1818157298c8507ba208f9f3501a1
Author: Arcady Goldmints-Orlov <agoldmints at igalia.com>
Date: Thu Sep 12 14:20:22 2019 -0500
anv: fix descriptor limits on gen8
Later generations support bindless for samplers, images, and buffers and
thus per-stage descriptors are not limited by the binding table size.
However, gen8 doesn't support bindless images and thus needs to report a
lower per-stage limit so that all combinations of descriptors that fit
within the advertised limits are reported as supported by
vkGetDescriptorSetLayoutSupport.
Fixes test dEQP-VK.api.maintenance3_check.descriptor_set
Fixes: 79fb0d27f3 ("anv: Implement SSBOs bindings with GPU addresses in the descriptor BO")
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
---
src/intel/vulkan/anv_descriptor_set.c | 2 +-
src/intel/vulkan/anv_device.c | 8 +++++---
2 files changed, 6 insertions(+), 4 deletions(-)
diff --git a/src/intel/vulkan/anv_descriptor_set.c b/src/intel/vulkan/anv_descriptor_set.c
index 8491436f14a..23d6ddede5b 100644
--- a/src/intel/vulkan/anv_descriptor_set.c
+++ b/src/intel/vulkan/anv_descriptor_set.c
@@ -306,7 +306,7 @@ void anv_GetDescriptorSetLayoutSupport(
/* Our maximum binding table size is 240 and we need to reserve 8 for
* render targets.
*/
- if (surface_count[s] >= MAX_BINDING_TABLE_SIZE - MAX_RTS)
+ if (surface_count[s] > MAX_BINDING_TABLE_SIZE - MAX_RTS)
supported = false;
}
diff --git a/src/intel/vulkan/anv_device.c b/src/intel/vulkan/anv_device.c
index 3d0198958f3..bb1834e1867 100644
--- a/src/intel/vulkan/anv_device.c
+++ b/src/intel/vulkan/anv_device.c
@@ -1277,10 +1277,12 @@ void anv_GetPhysicalDeviceProperties(
const uint32_t max_images =
pdevice->has_bindless_images ? UINT16_MAX : MAX_IMAGES;
- /* The moment we have anything bindless, claim a high per-stage limit */
+ /* If we can use bindless for everything, claim a high per-stage limit,
+ * otherwise use the binding table size, minus the slots reserved for
+ * render targets and one slot for the descriptor buffer. */
const uint32_t max_per_stage =
- pdevice->has_a64_buffer_access ? UINT32_MAX :
- MAX_BINDING_TABLE_SIZE - MAX_RTS;
+ pdevice->has_bindless_images && pdevice->has_a64_buffer_access
+ ? UINT32_MAX : MAX_BINDING_TABLE_SIZE - MAX_RTS - 1;
const uint32_t max_workgroup_size = 32 * devinfo->max_cs_threads;
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